Video Recordings for 2023 Conference are published

Hello presenters and participants for OpenSimulator Community Conference. All of the recordings from this year’s conference have been edited and uploaded to YouTube. You can view the videos within this playlist by using the top-right 3-line menu to choose each session.

OSCC 2023 Presentations

You may also go to the playlist using this url:
https://www.youtube.com/playlist?list=PLGbtdH2-_0P9MGozKjCWMTnaGeyPGT6bS

Firestorm viewer rollback

On December 6 the developers of the Firestorm viewer published an article titled Woops! indicating that Firestorm version 6.6.16 has a significant bug in the built-in Animation Overrider (AO). If you are using this latest version, the developers recommend rolling back to version 6.6.14 which can be found from this page: https://wiki.firestormviewer.org/fs_older_downloads

OSCC organizers have included more information on the Login Info page.

The viewer software is one three pillars of our virtual worlds, with the server software being another and internet connectivity being the third. While there are several alternative viewers to use with OpenSimulator, Firestorm is the favorite of many users.

If you are motivated, spend some time on the websites of the OpenSimulator viewers and let them know how much our community appreciates and depends upon them.

Here is a list of viewers from the official OpenSimulator website: http://opensimulator.org/wiki/Compatible_Viewers

Learning about Game Development from the Nook Team

Have you ever wanted to bring to life your artistic or training project to make ut more interesting and informative? There are various techniques, usually involving single elements but it can be a huge challenge to come up with a way to synchronize all the moving parts of your build. The Nook Team from Nara’s Nook grid have achieved this with the use of NPCs, and their presentation, called “Game Development in Opensim: Leveling up” will show how the NPC feature of Open Simulator can dramatically enhance the interactivity of a build. Not just people, but whole scenes can appear and disappear, making for a memorable and unique experience that educators and artists of all kinds could use to their benefit.


“We wanted to share what we are doing with NPCs,“ explains Nara, “because we’ve developed a tool that lets creators tell animated stories or build in-world adventure games all running from a single script a visitor can activate. “


Group members Nara Malone, Dorena Bree, and Siobhan Muir have been working together for over a decade at digital storytelling, and have been enthusiastic participants at the OSCC for almost as long. They will be demonstrating their techniques with an appropriately seasonal story that will involve and delight the audience and hopefully inspire us all to have more interactive and animated builds.


Game Development in opensim Sunday 10 December at 10.30am SLT

Marcel Mosswood & a Safe Metaverse for Youth

Marcel Mosswood discovered Second Life and Open Simulator in the same year, 2009. She was looking for a way to use the metaverse for education and collaboration. Her goal was to create a safe space in the metaverse for teaching children, from first grade to high school level. Public grids were not the ideal place for this. “I postponed using them as a place for children to study until one day I met a friend who was equally passionate about using the metaverse as a place to study,” says Marcel Mosswood, known in RL as Maria Magdalena.

“Together with that friend and my husband, we developed our own metaverse that is safe for children. The advantage of using opensim is that I can create it on a private, closed server so it is suitable for use as a school.”

Marcel has a booth (number 16) on Expo Zone 3 and the OSCC. She is a staunch supporter of the event. “OSCC is a gathering place for experts in using the metaverse for research and education, this really interests me because I can learn many things from these experts, especially those who can develop the way we educate in our metaverse school.”

Marcel’s Metaverse school, based in Indonesia, is called Suluh Bangsa Mulia. “It is just a regular school, the only exception is that learning activities are carried out in the metaverse, not in physical buildings,” Marcel explains, “In our school, there are various types of students. Some tend to be critical of others, some bully their companions, and there are also those who easily get emotional. This causes various emotional conflicts. So far, when we talk about emotional conflict in the metaverse, we are talking about adults, what about children in school interactions? This is what made me interested in studying it and presenting it to the OSCC 2023 audience.”

See more about Marcel’s presentation here: https://conference.opensimulator.org/events/managing-student-emotions-in-the-metaverse

Smooth Moves from Kelso Uxlay

Kelso Uxlay will be speaking at the OSCC this year. His presentation is titled ‘The art of smoothly moving objects in Opensim’. The subject matter will be both entertaining and very useful if you enjoy animating your builds in opensim.

“Although the talk is about the power of a particular scripting function, the presentation itself is definitively intended for a non-technical audience,” Kelso explains. “Its most interesting portion consists in a showcase demonstration of scripted moving objects, some of them exhibiting spectacular effects. “Ordinary people” will benefit from learning and seeing what is possible. Perhaps some of them will be encouraged to develop their own scripting skills.”

Kelso first started to be active in SL in 2010, and in OpenSimulator two years later. “From the beginning I had an interest in scripting,” he reports, “but it was only after Dabici Straulino and I established our own grid Creanovale in 2014 that I seriously began to develop my proficiency in LSL scripting. From my previous professional life, I was already thoroughly familiar with SQL scripting in large online biodiversity database systems. Learning LSL was therefore a relatively easy move for me.”

Kelso participated in the foreign language event Hypergrid International Expo in October, and where he gave a version of this presentation in French. Says Kelso, “I saw OSCC as a nice opportunity to improve it based on comments received, and to reach a different audience. I think that people who saw the previous presentation will note the enhancements.” We will all learn a lot from this talk no doubt.

The art of smoothly moving objects in Opensim – Saturday 9 December at 8:30am PST

Practical and Pleasing – the OSCC Keynote Regions

Every year, delegates flock to the Open Simulator Community Conference grid, for a weekend of information and innovation, in a very special space. The presentations are very useful, of course, but this event also offers a great opportunity in terms of your personal links with the community. You can reconnect with friends you may have lost touch with. You can have fun spotting the many well-known names in the audience, and make new connections with interesting people. It’s exciting to arrive on the grid and see the crowd forming, but have you ever stopped to notice the layout of the Keynote regions?

Perhaps you have been puzzled by the sim crossing warnings. What’s going on here?

The Keynote area of the OSCC grid is, in reality, four sims.

Why is that? The reason is simple. As we all know, every avatar on a region creates a certain amount of lag, as the person’s viewer and the region server communicate with one another. By using 4 regions instead of just one, it’s possible to reduce the lag that everyone experiences. In theory, an opensim region can hold about 100 avatars, but more than 60 people on one sim is a rare and often a very laggy experience for all. The audience at the OSCC is typically around 100 persons – sometimes a lot more! – so, by spreading the public out across four regions, it’s possible for everyone to have a pleasant and relatively lag-free experience during the event.


In addition, the design of the Keynote regions is deliberately kept clean and simple. The light modern structures, low-poly trees, and the abstract art (changed annually by OSCC team member Juliette SurrealDreaming) make a pleasing backdrop to the main auditorium area, without adding any lag which would distract from the interesting presentations being given in the Keynote space.

Behind the Scenes at the OSCC

It’s said that speaking in public is one of the most feared activities of all time. Yet, every year, the Opensim Community Conference brings together a band of fascinating people who share with us their stories, discoveries, ideas and projects. That’s quite a feat! To accomplish this takes a lot of time and trouble behind the scenes! The team from Avacon organizes training opportunities for all the lecturers, explaining how to use the special HUD for presenting, and going through small but essential technical details that will make it easier for them to connect with their audience, and to feel a bit more at home up on the stage.

These sessions are carefully organized using a slideshow so that each speaker can see exactly what is expected from them. This is also a great time to ask questions and gain familiarity with the conference setup, which can seem a bit daunting at first.

Some might assume that to give a talk at the conference, you just park your avatar on the stage and turn on Voice. Not at all! The audio portion of the conference is actually recorded via Skype and then broadcast or ‘streamed’ into the regions, in the same way that you would normally listen to music on a region. using this method guarantees a much higher quality of sound than you would get using inworld Voice, and makes it possible for people on all four regions to hear what is going on.

Giving a talk for the opensim community is, then, a bit of a challenge, but by working with the team, with plenty of support and encouragement, it’s a rewarding one. Have you a story to tell? Make sure you don’t miss this years event and then, why not consider signing up for next year’s event?