Game Development in Opensim: Game Development in opensim: Leveling up Animated Storytelling With Everything as an NPC
We’ve created an animated story where every prop and character is an NPC. This gives us the ability to precisely time and synchronize elements of the story while creating an environment that interacts with the audience. We’ve created a game engine within the OpenSim system that mimics the Unity 3D timeline, and will demonstrate with a retelling of a Celtic Yule Tale.
Game Development in Opensim: Leveling up
Animated Storytelling With Everything as an NPC
Dorena: Dorena Bree, who used to go by Endora Twinklens in OpenSim, has been a part of Nara’s Nook since 2014. This was her first experience in 3D story building and she continues to learn something new every day. Primarily, she enjoys helping the writers at the Nook by making props for their stories. Her own stories tend to be comedically entwined with her love for campy B movies.”
Mal Burns (Poster Booth #2)
Mal Burns is host of the “Inworld Review” – a weekly news and discussion program mostly focused on the hypergrid which has been running for over 15 years. Mal has used virtual environments for nearly two decades, is concerned about user interfaces in general and has a wealth of media and design experience behind him. In the organic sphere he is now retired and uses his experience to deploy and promote immersive spaces. He also has a twitter stream (@malburns) which provides news links on a daily basis.
Romance Author, Graphic Artist and Content Creator.
Award Winning author Siobhan Muir lives in Cheyenne, Wyoming, and writes kick-ass adventure with romance for men and women to enjoy. She’s been working in OpenSimulator for 11 years, meshing written stories with visual and virtual scenes that readers can walk through. She’s created hypergrid stories with sometimes amusing results – disappearing teapots, anyone? – and is bridging the gap between non-gamers and virtual storytelling.