Demolition Derby: Exploration of Physics-Enhanced Games in Opensimulator
Drive and crash demolition derby cars as you circle around a fenced track, with a nearby DJ stage and dance floor to watch the action. Deep Playa grid hosts several physics-enabled activities and games that can be played concurrently, including golf, labyrinth, Thunderdome and more. Event schedule as follows:
3:00 – 3:30 Quick Tour of the region, some highlighted activities/builds, technical Q&A
3:30 – 4:00 Game time: Join us at the Derby track or try out some of the other activities
4:00 – 5:00 Games continue; live DJ music at the Derby stage
Map Coordinates: hop://rajal.org:9000/Playa/356/122/26
On your first teleport you will get a link to a web form. Please complete that form and then you can TP during subsequent visits.
Maturity Rating: Appropriate for Mature Audiences (M)
Grid Name: Deep Playa
Grid Website: https://rajal.org/
More Info
Activity involves colliding cars with sound and visual effects. The cars explode after 30 collisions and unseat the avatars. There are no animations or sounds involving harm to avatars. I don’t believe this falls in the definition of violence, but wanted to be clear what is involved. The motif is Mad Max. Not sure if this is G or M rating. There is no adult content.
The date and time are flexible.
Not offering an option to create a local account. Region is HG-friendly. I plan to implement the “Agree to a web form before you can TP” thing.
The Quick Tour will be done in local voice.
Server is a 6-core i7 with 32G RAM, dotnet 8 and recent nosebleed version of the server from trunk on macOS. Grid runs as a standalone hypergrid, region is 8×8.
Gigabit up/down link and has hosted 30 people without a problem.
Host server is in west coast USA so speed and latency will depend on network proximity.
Region will be on ubODE. Although I don’t expect it, if we crash, people should return in 10 minutes and I’ll shut down Derby which in the past has caused the most stress.
Speaker
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Cuga Rajal (Poster Booth #6)
Cuga Rajal is an active content creator and assists with OpenSimulator core development. He provides physics engine support and testing, produces unmanaged libraries for Apple/macOS hardware, and developed a process to update Bullet to the latest version 3.25. He leads the DMV at Burn2, the Burning Man regional in Second Life, where he manages scripting and resources for a large collection of “art car” land vehicles, along with cross-grid scripting compatibility.