Nurturing the Health of the Metaverse Ecosystem
In this conversation, representatives from OMI, the Open Metaverse Interoperability group, will share experiences from the last few years on how to manage and nurture an open metaverse ecosystem. We will discuss some talking points, including: how we navigate communication across viewpoints, disciplines, backgrounds, and ideologies, and our continued challenges and work to balance philosophy with action. We have thoughts on how we are working to actively shape the evolution of cyberculture to be more inclusive, ope,n and accessible. We are inspired by improv as a playful way to create space for social action.
We welcome questions and input from the audience; this is a conversation, not a panel – communication rather than broadcast.
Ways to join the conversation: The conversation has a dedicated forum post in the OMI Discord – OMI: Open Metaverse Interoperability Group…Open Metaverse panel in OpenSim…. We will monitor the OSCC chats during the panel to include inputs from the audience, and we are also welcoming people to join us in the speaker list.
<!-- This is a panel discussion on cultivating, collaborating, and celebrating the Hypergrid community as contributors, hosts, and sponsors of OSFest 2024 and innovating with a technology focus on community needs. In the panel we present the progress in development of Echovoice using the Mumble Voice Over IP server. The presentation addresses development goals, work done, work scheduled until OSCC 2025, and a view on future development of EchoVoice. A panel discussion on: cultivating community through collaboration and empowerment; celebrating and welcoming the Hypergrid community when hosting OSFest; and innovating with a technology focus on community needs and various use-cases. Technical aspects include developing just-in-time solutions to improve the user experience and to fill gaps in the platform; participating in the OS-NGC Trusted Grid initiative; and continuing the work on EchoVoice innovations. The presentation will include updates on various IMA projects at a high-level while noting challenges faced by stakeholders with a focus on the voice of the user. -->
Speakers
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Aaron Franke (Poster booth #13)Aaron Franke is a Godot Engine contributor, OMI member, and Khronos group individual contributor. Aaron works on open standards for 3D asset interoperability, enabling richer content to be interchanged between game engines, content creation tools, and metaverse platforms. Aaron works on glTF extensions and his custom G4MF format.
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Bernelle Verster / indiebio (Poster booth #13)Sci-curious. Trained as a bioprocess engineer, interested in interfaces and the spaces between. Inside the lines, outside the box. Passions: Building connection across
boundaries, Balancing a feminist ethic of care with critical accountability, and Pursuing responsive infrastructures at appropriate scales.


