Supercar – A Versatile and Low-Impact Land Vehicle Scripting System
Supercar is an open-source, versatile, low-impact land vehicle scripting system that has been in development for 8 years. Forked from Shin Ingen’s project in 2015 with the same name, the system supports a wide range of creative options and has been tailored for low-lag, ease of upgrades, installation simplicity, and compatibility across all V2 viewer grids and physics engines. We present an overview of the scripting system, details of some technical features and creative options, and some rezzed examples.
Speaker
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Cuga Rajal (Poster Booth #6)
Cuga Rajal is an active content creator and assists with OpenSimulator core development. He provides physics engine support and testing, produces unmanaged libraries for Apple/macOS hardware, and developed a process to update Bullet to the latest version 3.25. He leads the DMV at Burn2, the Burning Man regional in Second Life, where he manages scripting and resources for a large collection of “art car” land vehicles, along with cross-grid scripting compatibility.