MetaCulture = Metagaming + Integrated knowledge infrastructures

In today’s complex, rapidly evolving world, vast amounts of data exist in isolated silos, shared for corporate gain through polarizing algorithms. It is a democratic imperative to make this data become interoperable technically, and more importantly, culturally. Community-driven knowledge networks emerge as a solution, yet face unique social hurdles, particularly when tackling politically charged topics or crossing disciplinary boundaries. While these networks should foster engaging experiences, they often fall short.

MetaGaming acknowledges that gaming is a multifaceted phenomenon that extends into media and everyday life. Considering these metagaming ecologies, similarities emerge between games and community-driven knowledge networks. Both are groups of voluntary actors within the game or community network, as well as their ecosystems comprising broader communities, online forums, social media groups, and content creators producing secondary content. Both game and knowledge ecologies struggle to control how their content is used and engaged with by external parties.

In my project I will focus on one component of this emerging community-knowledge ecology: how incorporating elements of game culture and relevant social sciences into digital knowledge infrastructures can cultivate curiosity, enabling individuals to engage critically with information.

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Date

Dec 07 2025

Time

8:30 am - 9:00 am

Labels

Presentation

Location

Keynote Auditorium

Category

Speaker

  • Bernelle Verster / indiebio (Poster booth #13)
    Bernelle Verster / indiebio (Poster booth #13)

    Sci-curious. Trained as a bioprocess engineer, interested in interfaces and the spaces between. Inside the lines, outside the box. Passions: Building connection across
    boundaries, Balancing a feminist ethic of care with critical accountability, and Pursuing responsive infrastructures at appropriate scales.