Using glTF Mesh in OpenSim
OpenSim has supported glTF mesh import since a suitable viewer became available from mid 2025. Since the internal mesh format is identical to that used for Collada mesh imports, glTf mesh import ‘just works’ without OpenSim server side change.
This presentation will describe some of the lessons learned and experience gained while testing glTF mesh import to Second Life and OpenSim and tips for ways to get the best out of using glTF mesh in OpenSim.
Speaker
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Austin Tate / Ai Austin (Poster Booth #17)Ai Austin is the avatar of Austin Tate, Emeritus Professor of Knowledge-Based Systems at the University of Edinburgh. He has been involved with virtual worlds and VR for over two decades and is the coordinator for the Virtual University of Edinburgh (Vue) and is frequently involved in early development and testing in Second Life and OpenSim both for viewer and server side capabilities.
https://blog.inf.ed.ac.uk/~ai/
https://blog.inf.ed.ac.uk/atate/



