AI-Driven Case Study Characters in Virtual Worlds: How a Cancelled Application Led to a Better Teaching Tool
Newly available artificial intelligence (AI) applications enable the creation of innovative teaching materials, including the creation of AI–driven case study characters for students to observe and question. Students exposed to AI case study characters during webinar class sessions overwhelming describe the experience as “more engaging” than typical PowerPoint slide illustrations. The specific AI character examples to be highlighted in this presentation include the Convai AI characters from Second Life and simulated AI characters in OpenSimulator (using the same features as the now “paused” AI characters in Second Life).
Speaker
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Kay McLennan (Poster Booth #22)Kay McLennan is a Professor of Practice at the Tulane University School of Professional Advancement. Kay created the Tulane SoPA Metaverse (newly known as the SoPA Metaversity) and has been creating and using virtual world learning simulations in her online economics and business studies courses since 2008. Kay uses student feedback to continually refine and expand the educational simulations she creates to use in her e-courses. She has written about her creation and use of virtual world learning simulations – see “Interactivity, Engagement, and Increased Learning Outcomes in 3D Virtual World Educational Simulations” (@ http://www.editlib.org/p/40849), “Prisoners’ Dilemma” simulation use case example (@ https://sites.google.com/view/the-prisoners-dilemma/home), and “Data Detectives Game” simulation use case example (@ https://sites.google.com/view/data-detectives-game).
Also, the video clips from the December 2018 “Mainstreaming Virtual World Learning Colloquium” event – organized by Kay — can be viewed @ https://www.youtube.com/playlist?list=PLctERt0Fl50gLOgYPdfHDE8NcPtuO4wb0.
https://sites.google.com/view/the-prisoners-dilemma/home
https://sites.google.com/view/data-detectives-game


