Project-Based Learning in Metaverse for K-12 Students

This paper explores the implementation of project-based learning (PBL) in the metaverse for K-12 students, focusing on immersive and interactive educational experiences. The study highlights how virtual environments foster collaboration, creativity, and student engagement by simulating real-world challenges. The findings suggest that PBL in the metaverse can enhance critical thinking, problem-solving, teamwork, and building skills, providing a new dimension to traditional education methods.

Project-based learning (PBL) in the metaverse for K-12 students offers an innovative approach to education, leveraging immersive technologies to enhance student engagement and learning outcomes. Using a virtual environment, PBL allows students to work on complex, real-world projects in an interactive 3D space, encouraging them to explore, collaborate, and problem-solve in ways that traditional classroom settings may not support.

In this study, my students engage in tasks like designing virtual museums while interacting with peers in a dynamic and visually rich environment. The immersive nature of the metaverse fosters creativity and deepens understanding, as students are able to visualize and manipulate digital objects or environments, making abstract concepts more tangible.

One significant advantage is the metaverse capacity to support collaborative learning. Students can work together on projects in real time, regardless of physical location, which can help them develop communication and teamwork skills. Additionally, the gamified elements often found in metaverse platforms can motivate students by adding an element of fun, increasing their focus and persistence.

Moreover, personalization in the metaverse allows for differentiated learning experiences. Teachers can tailor projects to the needs of individual students or groups, offering scaffolding or additional challenges as necessary. This adaptive learning model can provide more meaningful feedback and enable students to work at their own pace.

In terms of assessment, PBL in the metaverse allows for a more authentic evaluation of student learning. Instead of traditional tests, teachers can assess how students approach complex tasks, how they collaborate, and the innovative solutions they create, offering a more holistic view of student achievement.

Overall, the use of PBL in the metaverse presents a forward-thinking approach to education that prepares students for a rapidly evolving digital world. It encourages the development of critical thinking, creativity, and technological literacy, which are essential skills for the future workforce.

Date

Dec 08 2024
Expired!

Time

5:30 pm - 6:00 pm

Labels

Presentation

Location

Keynote Auditorium
Category

Speaker

  • Maria Magdalena / Marcel Mosswood (Poster Booth #16)
    Maria Magdalena / Marcel Mosswood (Poster Booth #16)

    In the dynamic realm of the metaverse, I serve as both an architect and a trainer, crafting immersive digital landscapes as a metaverse builder, imparting knowledge and skills as a metaverse trainer, and illuminating the path forward as an educator in the virtual world. Through the fusion of innovation and education, I am dedicated to shaping a transformative metaverse experience, where virtual worlds become not just simulations but dynamic classrooms, empowering individuals to explore, learn, and connect in ways previously unimaginable.

    I am also known as Marcel Mosswood in SL.

    https://about.marcellinamaria.my.id