december, 2020

05dec5:30 pm6:00 pmFeaturedUsing browser-based Virtual Environments as a Gateway Drug to get People Hooked on Virtual Worlds5:30 pm - 6:00 pm Keynote AuditoriumEvent Type :Presentation

Speakers for this event

  • A Marie Vans / Amvans Lapis

    A Marie Vans / Amvans Lapis

    Marie Vans is a a senior research scientist at HP Labs in Fort Collins, Colorado, where she is currently working in the AI & Emerging Compute Lab. Marie is focused on developing virtual reality simulations for education, professional training, and product introduction. Marie holds a Ph.D. and M.S. in Computer Science from Colorado State University as well as an MLIS from San José State University’s iSchool. She has more than 55 published papers and 35 granted U.S. patents. Marie teaches a course in Design for Teaching & Learning in Social Virtual Reality in SJSU’s iSchool.

    URL https://www.linkedin.com/in/marievans/

  • Bethany Winslow / Bethany Winslow

    Bethany Winslow / Bethany Winslow

    Bethany an Instructional Designer at eCampus at San Jose State University where she supports faculty integrating technology with their teaching and curriculum. I also volunteer with the Community Virtual Library and am a friend of VCARA. Her areas of interest include virtual world building and VR exploration, instructional design, digital citizenship, and all forms of virtual collaboration expanding access to information. She believes that active exploration and world building, done in community, is essential preparation to design or guide others to design effective immersive learning experiences regardless of platform.”

    URL https://www.sjsu.edu/ecampus/support/about-us/bethany-winslow/index.html

Event Details

The on-boarding experience for Virtual worlds such as OpenSim can be so frustrating for new users that they may never realize the power these environments have for social learning experiences. We argue that by using a very simple browser-based environment such as Mozilla Hubs or Frames by Virbela, we can demonstrate the potential of immersive learning and collaboration to new users. By progressively showing the increased flexibility in more complex settings that address the shortfalls of the simpler environments, we can convert the frustrated user into an enthusiastic supporter of OpenSim-based worlds. We will present the progression from simple to complex using examples from a SJSU iSchool course and the use of the e-Campus room in Mozilla Hubs as a blueprint for getting people hooked on Virtual Worlds.

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