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X-ORIGINAL-URL:https://conference.opensimulator.org/
X-WR-CALNAME:OpenSimulator Community Conference
X-WR-CALDESC:OpenSimulator Community Conference
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20260308T030000
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DTSTART:20261101T010000
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UID:MEC-936824c0191953647ec609b4f49bc964@conference.opensimulator.org
DTSTART;TZID=America/Los_Angeles:20231210T103000
DTEND;TZID=America/Los_Angeles:20231210T113000
DTSTAMP:20231113T111248Z
CREATED:20231113
LAST-MODIFIED:20231222
PRIORITY:5
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TRANSP:OPAQUE
SUMMARY:Game Development in opensim: Leveling up Animated Storytelling With Everything as an NPC
DESCRIPTION:We’ve created an animated story where every prop and character is an NPC. This gives us the ability to precisely time and synchronize elements of the story while creating an environment that interacts with the audience. We’ve created a game engine within the OpenSim system that mimics the Unity 3D timeline, and will demonstrate with a retelling of a Celtic Yule Tale.\nGame Development in Opensim: Leveling up\nAnimated Storytelling With Everything as an NPC \n
URL:https://conference.opensimulator.org/events/game-development-in-opensim/
LOCATION:OSCC Keynote regions
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