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X-WR-CALNAME:OpenSimulator Community Conference
X-WR-CALDESC:OpenSimulator Community Conference
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:20260308T030000
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TZOFFSETFROM:-0700
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DTSTART:20261101T010000
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UID:MEC-9f6992966d4c363ea0162a056cb45fe5@conference.opensimulator.org
DTSTART;TZID=America/Los_Angeles:20211211T143000
DTEND;TZID=America/Los_Angeles:20211211T150000
DTSTAMP:20211111T180422Z
CREATED:20211111
LAST-MODIFIED:20220201
PRIORITY:5
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TRANSP:OPAQUE
SUMMARY:Animesh is coming!
DESCRIPTION:Watch this session recording:\nhttps://www.youtube.com/watch?v=zk6MSbGuMfI&list=PLGbtdH2-_0P-ksgJ6wIFH7ZHcIlYkJTi3&index=12 ( https://www.youtube.com/watch?v=zk6MSbGuMfI&list=PLGbtdH2-_0P-ksgJ6wIFH7ZHcIlYkJTi3&index=12 )\nAnimesh is the ability to put armatures into mesh objects and animate them in OpenSim. I’ll rez some examples of critters that are not humanoid and even some machines that were made for animesh. These critters and machines have advantages over NPCs, starting with anyone can rez an animesh as if it was a regular prim, while NPCs are usually restricted to estate owners or managers.\n
URL:https://conference.opensimulator.org/events/animesh-is-coming/
LOCATION:OSCC Keynote regions
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