Matrix Game System for Team Play in Immersive 3D Worlds
This presentation will highlight the creation and use of a matrix game system for team play in immersive 3D worlds. Presenters will describe how the matrix game system is designed for supporting team play by offering a framework for using a narrative methodology among teams. The immersive 3D world matrix game system is designed to serve many purposes and methods for game play among teams. For example, the system can support matrix games as part of the experiential learning cycles for learning about complexity and to generate new insights informing strategies for addressing complexity.
Speakers
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Andrew Stricker / Spinoza Quinnell
Dr. Andrew Stricker is an education innovation analyst with Air University’s LeMay Center for Doctrine Development and Education. In this position he conducts research in future concepts and advances in cognitive sciences and artificial intelligence for innovative applications in professional military education. His research addresses augmented cognition and developmental growth in reflective mindsets and contemplative practices. Andrew also engages in collaborative design of assistive immersive 3D virtual and augmented reality simulations for helping to improve complex problem-solving among teams. His graduate work was conducted at Texas A&M University, College Station, Texas and Yale University, New Haven, Connecticut. He is a member of the American Psychological Association. In 2020 he was elected to the Board of Directors of the International Board of Standards in Performance, Training and Instruction (IBSTPI).
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Francisca Yonekura / Frankie Antonelli
Frankie comes from the higher education world where she specializes in instructional systems and emerging technologies in support of learning. Frankie is also known to be a curious traveler immersed in virtual worlds for empowering learning experiences in the company of kindred spirits.
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JJ Jacobson / JJ DrinkwaterSci-Fi Librarian
JJ Drinkwater is a Virtual Librarian in a Real World, or a Real Librarian in a Virtual World, or both, or neither. Curatorial experience includes the real & imaginary 19th c, American Culinary History, and Speculative Fiction. Current research is Interactive/Immersive/Improvisatory Narrative in Virtual Environments.