Conference Schedule
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Educator Meet-Up
Community EventExpiredSpeaker
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Kay McLennan
Kay McLennan is a Professor of Practice at the Tulane University School of Professional Advancement. Kay created the Tulane SoPA Metaverse and has been creating and using virtual world learning simulations in her online economics, business studies, and online pedagogy courses since 2008. Kay uses student feedback to continually refine and expand the educational simulations she creates to use in her e-courses. She has written about her creation and use of OpenSimulator-based learning simulations – see “Interactivity, Engagement, and Increased Learning Outcomes in 3D Virtual World Educational Simulations” (@ http://www.editlib.org/p/40849), “Prisoners’ Dilemma” simulation use case example (@ https://sites.google.com/view/the-prisoners-dilemma/home), and “Data Detectives Game” simulation use case example (@ https://sites.google.com/view/data-detectives-game). Also, the video clips from the December 2018 “Mainstreaming Virtual World Learning Colloquium” event – organized by Kay — can be viewed @ https://www.youtube.com/playlist?list=PLctERt0Fl50gLOgYPdfHDE8NcPtuO4wb0.
A networking meet-up for educators currently using (or interested in using) learning simulations in virtual worlds and/or other XR platforms. Drop by to visit with colleagues, ask a question, share/locate content, and more! The theme for this year’s Educator Meet-Up is networking channels (and is Mastodon the social networking platform educators in OpenSim have been searching for?).
To attend this event, you can Hypergrid into the OSCC grid and go to Map location @ OSCC Expo Zone 3 (76, 66, 25)
You can also register to attend #OSCC22 and get a local account avatar at http://conference.opensimulator.org/register
Surreal Gallery Museum Tour
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Kisma Reidling / Juliette SurrealDreaming
I am an author and an artist. I’ve written over 15 books since 1989. I am assist and co-curator to Art Blue / Riener Schneeberger’s Virtual Conservation Art Mission and other art projects. I am a painter and now only teach art classes via zoom or pre-recorded classes.
https://kismareidling.com/
https://faerychronicles.com/
Come to the OSCC Surreal Museum for a casual tour of the new additions from the 2022 Art Blue Project UKRAINE BORDERLAND with contributions by TerraMerryhem, Rage Darkstone, Kisma Reidling, and a new display of AI Graphic Images by Kunst Blau.
HyperGrid URL: https://cc.opensimulator.org:8002/OSCC%20Surreal%20Museum/175/124/29
HyperGrid Region Coordinates: 175, 124, 29
HyperGrid Region Name: OSCC Surreal Museum
Grid Website: http://surreal.museum/
Music with DJ Kathryn Yer
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DJ Kathryn Yer
Having worked for many years as a DJ in RL, Kat brought her love of music and Irish charm to virtual worlds. She is also quite the 3D modelor, game designer, coder, and builder with that unique sense of humor and personality like no other. You can catch Kat’s shows at the 381 Club in sinespace where this witch from Northern Ireland spins tunes three times a week from 6-8 pm Eastern Time on Wednesdays, Saturdays, and Sundays evenings.
Having worked for many years as a DJ in RL, Kat brought her love of music and Irish charm to virtual worlds. She is also quite the 3D modelor, game designer, coder, and builder with that unique sense of humor and personality like no other. You can catch Kat’s shows at the 381 Club in sinespace where this witch from Northern Ireland spins tunes three times a week from 6-8 pm Eastern Time on Wednesdays, Saturdays, and Sundays evenings.
The 381 Club: https://sine.space/explore/view/id_153258
About the 382 Club: https://ryanschultz.com/tag/the-381-club
Spotlight on Kat: https://blog.sine.space/entry/creator-spotlight-kathryn-yer
Music with Noma Falta
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Noma Falta
NOMA FALTA is an award-winning musician playing for Second Life audiences since 2008. She is a powerful, passionate performer, vocalist, bass player, and guitar player in the genres of blues, rock, soul, pop, and jazz influenced tunes. And when playing bass live, NOMA can also perform a solo acoustic show. She has extensive experience with 40+ years with real world stages, arenas, and bars across the U.S and overseas. Decorated veteran of the Second Life virtual music scene for 13 years and winner of 12 respected SL music awards. NOMA delivers a rocking concert-like performance that is engaging and from the heart!
Website: http://www.nomafalta.com
Facebook: https://www.facebook.com/nomafalta
NOMA FALTA is an award-winning musician playing for Second Life audiences since 2008. She is a powerful, passionate performer, vocalist, bass player, and guitar player in the genres of blues, rock, soul, pop, and jazz influenced tunes. And when playing bass live, NOMA can also perform a solo acoustic show. She has extensive experience with 40+ years with real world stages, arenas, and bars across the U.S and overseas. Decorated veteran of the Second Life virtual music scene for 13 years and winner of 12 respected SL music awards. NOMA delivers a rocking concert-like performance that is engaging and from the heart!
Website: http://www.nomafalta.com
Facebook: https://www.facebook.com/nomafalta
Music with Maximillion Kleene
MusicExpiredLocation
- Music region
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Maximillion Kleene
Max is an outstanding and masterful acoustic guitarist and singer with a relaxed, easy-going style of singing and entertaining. If music feeds the soul, Max is the food of the gods. His dynamic musical range and smooth groove provide listeners with a virtual buffet of auditory temptations. His awesome voice and sweet nature have made him one of the most popular performers in Second Life!
Music schedule: https://tinyurl.com/4vtymvbr
YouTube: https://www.youtube.com/@MaxKEd
Twitch: https://www.twitch.tv/maxKEd11
Max is an outstanding and masterful acoustic guitarist and singer with a relaxed, easy-going style of singing and entertaining. If music feeds the soul, Max is the food of the gods. His dynamic musical range and smooth groove provide listeners with a virtual buffet of auditory temptations. His awesome voice and sweet nature have made him one of the most popular performers in Second Life!
Music schedule: https://tinyurl.com/4vtymvbr
YouTube: https://www.youtube.com/@MaxKEd
Twitch: https://www.twitch.tv/maxKEd11
OSCC 2022 Welcome / OpenSimulator Core Developers
OS DevelopersExpiredOrganizer
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OS Core Developers
Speakers
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Crista LopesUniversity of California Irvine, Professor & OpenSimulator Core Developer
Crista Lopes (Diva Canto) is a professor within the Department of Informatics, Donald Bren School of Information and Computer Sciences at the University of California Irvine (https://www.ics.uci.edu/~lopes/) and a core OpenSimulator developer.
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Joyce Bettencourt / Rhiannon ChatnoirAvaCon, Inc., Co-Founder
Joyce Bettencourt is co-founder and Vice President of AvaCon, Inc.(https://avacon.org), a 501c3 nonprofit dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality and 3D immersive spaces. AvaCon were organizers of 2010 in Boston & 2011 in Oakland Second Life Community Convention, the Federal Consortium of Virtual Worlds virtual workshops, and the ongoing OpenSimulator Community Conference. AvaCon also currently fiscally sponsors the nonprofit community of practice, Nonprofit Commons in Second Life, where Joyce has been a community leader and host of weekly Friday meetings.
In addition, she is Creative Director of The Vesuvius Group (http://thevesuviusgroup.com), a collaborative studio specializing in developing online immersive and social environments for community-building. Joyce is a 2012 graduate of the Singularity University Graduate Studies program, focused on applying exponential technologies to addressing Global Grand Challenges.
Previously she was digital media producer for the Online Leadership Program at the educational nonprofit Global Kids and helped produce digital media learning content including the Second Life Curriculum, many virtual and physical world events, and the social issue game CONSENT! As her avatar Rhiannon Chatnoir, she has organized numerous social good online events, including the Virtual Haiti Relief campaign within the virtual world of Second Life that helped raise awareness and $10,000 USD in virtual micro transactions.
http://about.me/joycebettencourt
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Kevin Cozens / Andrew HellershanksOpenSimulator Core Developer
Kevin has been coding for open-source projects since 1992 including being a member of the OpenSimulator Core Developer team since March of 2014, and created, or maintains several add-on modules including the OpenSimSearch (https://github.com/kcozens/OpenSimSearch), OpenSimProfile (https://github.com/kcozens/OpenSimProfile), and OpenSimMutelist (https://github.com/kcozens/OpenSimMutelist) modules which are used with the Open Simulator project. You can also find him reporting bugs, bug triaging, updating the OpenImulator project wiki pages, and helping users via IRC or the mailing list. Kevin also runs the OpenSimulator developer meetings held weekly in OSgrid (http://www.osgrid.org/). You can view his code contributions: https://www.openhub.net/accounts/kcozens or support him by becoming a Patreon donor to the work he does on open-source code projects: https://www.patreon.com/KevinCozens
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Ubit UmarovOpenSimulator Core Developer
Ubit is currently a lead Core Developer for OpenSimulator who has been working on the project since 2012. He was instrumental in coding and implementing into the OpenSimulator codebase many of the updates that were part of the OpenSimulator 0.9 update and developing many of the OpenSimulator 0.9.1 and upcoming releases. View his code contributions online: http://opensimulator.org/viewgit/?a=search&p=opensim&h=HEAD&st=author&s=UbitUmarov and please support this key developer by donating to him directly: https://www.paypal.me/UbitUmarov
Welcome to the 10th annual OpenSimulator Community Conference. This year’s event features presenters across the globe who will be highlighting the user projects and core development work of the OpenSimulator platform. We will kick off #OSCC22 with an overview of the latest features in the OpenSimulator software update and conversation with Core Developers of the platform.
Find out where the platform is headed and learn more about the developers who make the software happen!
State of the Metaverse
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- Keynote Auditorium
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Maria KorolovPresenter
Maria Korolov is a published author and covers artificial intelligence for CIO magazine and cybersecurity for CSO online. She is also the editor of Hypergrid Business since 2009. During her twenty years as a journalist, she’s run a business news bureau in Shanghai, covered wars in the former Soviet Union, and wrote about local politics for the Chicago Tribune.
Going over the OpenSimulator Growth and Statistics
With Maria Korolov from Hypergrid Business
George’s Dock, Liverpool: reimagining a late Victorian transport hub
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- Keynote Auditorium
Speaker
In the late nineteenth century Liverpool’s George’s Dock was the setting for a complex and innovative transport system managing the movement of both cargo and passengers on both local and international routes. In addition to river-based traffic it encompassed three railway systems above and below as well as on the ground. This is being recreated in OpenSim based on contemporary records and images and the presentation will review progress to date.
The Blue Man in the High Castle
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- Keynote Auditorium
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When the Man in the High Castle has to face the future then it is time for Art Blue to bring a new reel up. In a time trip that connects the past with the present The Blue man is reaching out to the future of Digital Art and painting. Artificial Intelligence systems are creating pictures out of text. In OpenSimulator we can take care of the reception.
Break
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
Art is art is art, BUT?
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- Keynote Auditorium
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Kisma Reidling / Juliette SurrealDreaming
I am an author and an artist. I’ve written over 15 books since 1989. I am assist and co-curator to Art Blue / Riener Schneeberger’s Virtual Conservation Art Mission and other art projects. I am a painter and now only teach art classes via zoom or pre-recorded classes.
https://kismareidling.com/
https://faerychronicles.com/
In virtual realities I’ve come to realize that the painters in real time do not hold a substantial position in the metaverse, but rather the graphic artist, virtual photographer, the digital artist, and word smith who plays with AI generated images are embraced as the “real” artists. What impact does this really have on the art communities of virtual worlds and how does this affect real painters? What is or should be classified as virtual art? Should there be a solid division between virtual art and real-world art? What about the virtual avatar who creates a solely virtual art career for themselves? Fact or fiction? Is it inherently dangerous for a real painter to turn to a virtual world as a forum for their art? These are questions as an artist I have been exploring and to which I share my own answers.
Conceptualizing Immersive Music and Sound Design Using Dolby Atmos
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- Keynote Auditorium
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Jeffrey Tackett / Primo Wittels
Dr. Jeffrey Tackett is a tenured assistant professor at Tennessee State University. In addition to his academic work, he has extensive commercial experience in film, television, popular music, and music technology. Currently, Dr. Tackett has been working in sound and music for animation, and his projects can be found in multiple international film festivals.
Dolby Atmos is becoming a standard tool for updating music for commercial releases. Atmos is a common immersive sound tool for film, streaming video, and gaming. Sound and music creators must approach creativity in this new environment by rethinking their approach and expanding the user experience. Online formats should use this format to update the audio experience.
w4os: WordPress Web Interface for OpenSimulator project updates
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- Keynote Auditorium
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Gudule Lapointe
Gudule Lapointe is founder and public face of Speculoos World. Born in 2006 on Second Life, she boarded the OpenSimulator experience and created Speculoos World grid. She developed or contributed to several complimentary solutions for OpenSim grid, like 2do HypEvents, Teleport boards, flexible helper scripts, Debian installation helpers and w4os.
w4os, a WordPress plugin providing Web Interface for OpenSimulator grids, allowing users registration and management, avatar default models, web profile page and providing common helpers (search engine, offline messages, web assets, economy, events)… And the list is growing
DreamGrid Statistics and new Features in 2022
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- Keynote Auditorium
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Fred Beckhusen / Ferd Frederix
Fred Beckhusen, aka Ferd Frederix, has been involved in virtual worlds since 2006 and is the owner and CEO of Micro Technology Services, Inc., a 31 year old Texas computer design and manufacturing firm which is a major provider of Duress and Emergency Notification systems to thousands of business and schools and hospitals including the VA system. His professional background is in semiconductor manufacturing, Unix, Linux, and Windows system design, and many microcomputer and microprocessors dating back to the early 1970s.
DreamGrid has grown rapidly since DreamWorld was first introduced in 2011 to now in 2022, in grid size and to include more features and security such as anti-griefer code. This presentation will go over the progress in 2022 and the new features people are asking for.
Meal Break
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
VIP Event: Opensimulator Core Developers Q&A
OS DevelopersExpiredLocation
- Developers Lecture Hall
This is a special session for #OSCC22 speakers, crowdfunders, and volunteers to be able to ask questions of several developers of the OpenSimulator platform
Open Metaverse Panel
PanelExpiredLocation
- Keynote Auditorium
Speakers
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Evo Heyning
Evo Heyning has been creating immersive experiences that bridge real and virtual worlds for more than 20 years. As an interactive showrunner and production strategist Evo aligns a wide variety of media projects ranging from the Affordable Care Act public campaign to producing more than 500 hours of livestreaming and virtual events during the pandemic. Her work focuses on metaverse media and the creative potential of interactive, participatory, volumetric and virtual production to change our shared experiences. Evo shapes the future of the open spatial web to connect people through collaborative technologies through her company Playable Agency, providing early stage production strategy and creative worldbuilding that expand reality. Evo serves as co-chair of Open Metaverse Interoperability Community Group, a cross-industry network of collaborators working on independent R&D toward a more effective public meta commons.
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Josephine Funksoup / Josephine Dorado
Josephine Dorado is an award-winning developer, designer and educator with a focus on immersive learning and social impact. With a portfolio that has garnered multiple Fulbright awards and a MacArthur Foundation award in Digital Media & Learning, her work concentrates on innovation in virtual reality and extended reality (VR/XR) experiences with a lens toward learning. She is currently a Senior XR Analyst for Fairbanks Morse Defense, working with mixed reality 3D technology that enables users across the oceans to learn and access live support through augmented reality and real-time data mapped from physical engines to digital twins. Previously, she worked with the World Health Organization on their Mass Casualty Augmented Reality Experience (MCARE), as well as their online learning experience platform, WHO Academy. Josephine was also a former professor of media studies at The New School, where she taught courses on virtual learning environments. In the early 2000s, she created Kidz Connect, a virtual cultural exchange program that connected youth internationally through creative collaboration and theatrical performance in virtual worlds. Her speaking engagements include Talks @ Google, TEDxFulbright, SXSW, IgniteNYC and SIGGRAPH.
https://funksoup.com/
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Mal Burns
Mal Burns is host of the “Inworld Review” – a weekly news and discussion program mostly focused on the hypergrid which has been running for over 15 years. Mal has used virtual environments for nearly two decades, is concerned about user interfaces in general and has a wealth of media and design experience behind him. In the organic sphere he is now retired and uses his experience to deploy and promote immersive spaces. He also has a twitter stream (@malburns) which provides news links on a daily basis.
Panel discussion moderated by Mal Burns.
Expected panelists:
Adam Frisby
Evo Heyning
Jesse Alton
Josephine Dorado
more to come…
The Basil Viewer Experiment
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- Keynote Auditorium
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Misterblue Waves / Robert Adams
Robert Adams has been an OpenSimulator core developer for many years.
His OpenSimulator work includes the BulletSim physics engine, varregions, the DSG (distributed scene graph) simulator experiment, and many performance improvements.Outside OpenSimulator, he has been a computer developer and researcher for 40 years.
His current interests are in distributed computing and robotics.
The “Basil Viewer” project is a one man experiment at creating a new viewer for OpenSimulator.
Both an attempt to solve the OpenSimulator viewer “problem”, it was also
the idea to build a universal 3D viewer for virtual worlds and augmented reality.
Extending a X-Windows-like architecture from 2D to 3D, Basil defines a “renderer” protocol that any virtual world can send to a viewer whether browser based, graphics engine, or headset.
Region modules convert the OpenSimulator content to browser/renderer friendly formats and speak the Basil renderer protocol over WebSockets to a browser renderer implementation.
This presentation describes the viewer architecture, the current state of the project,
the renderer protocol, world asset conversion, as well as pointing to the sources.
Despite the promise of this viewer project, I will conclude with a discussion of why this project will never be completed.
VWEC Brings Educators Together Across the Metaverse
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- Keynote Auditorium
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Becky Adams / Elli Pinion
Dr. Becky Adams retired from University of New Mexico after thirteen years as the Director of Online Course Development & Faculty Support. As Director, she facilitated the design and delivery of UNM Online Courses for the Main Campus, ensuring quality courses and day-to-day support for online faculty. She has taught online and face to face in Higher Education for the College of Education Teacher Education & Human Sciences as well as Organization, Information and Learning Science (OI&LS). Her Ph.D. concentrated in Instructional Technologies and Educational Administration and she has been a part of the Virtual Worlds in Education community since 2007.
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Valerie Hill / Valibrarian Gregg
Valerie Hill, Director of the Community Virtual Library, is a library and information science educator with a research focus on the intersection of information literacy and global digital participatory culture. She has taught at all age levels, served as a school librarian, and is a National Writing Project trainer.
Since 2021, the Virtual Worlds Education Consortium has rapidly grown to support teaching and learning in virtual environments. Come learn how anyone interested can help advocate for best practices of education in the metaverse.
OpenSim-NGC – An OpenSim for the future delivering Trusted Grids
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- Keynote Auditorium
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Michael Dickson / Mike Chase
Mike has been working in software development and IT for over 40 years. His experience with Virtual Worlds and OpenSimulator goes back to 2006 as an SL user and as a developer early involvement in OpenSimulator as well as many years of volunteer development on the InWorldz OpenSimulator variant – Halcyon, Mike provides development support for the Utopia Skye Grid, operating since 2018, and is leading the OpenSimulator-NGC project.
The OpenSim-NGC project is delivering a curated version of OpenSimulator that embraces current dotnet technologies. Our focus is delivering a stable, secured platform that is performant and scalable. We are using this platform to deliver on a Trusted Hypergrid.
Break
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
Using 3D Environments for Soft-Skills Training
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- Keynote Auditorium
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Bruce Gross / Cooper Swizzle
Bruce became drawn to 3D Virtual Immersive Environments for training after being introduced to them at a professional association meeting for trainers. Bruce realized they created opportunities for both synchronous and asynchronous trainings for learners, and offered a very cost-effective solution for companies utilizing them. He realized that 3D environments enabled better engagement for learners, and began implementing use of 3D Environments as replacements for PowerPoint slides in webinars (where he had attendees watch via the webinar screen as he explored the topics in the 3D world). And he was able to convince the company leadership to try a pilot program using 3D worlds for training as a substitute for the expensive face-to-face, week-long training marathons that had been a staple of the company’s leadership development
After completing the highly successful pilot 3D leadership training series, he was able to continue and expand the 3D course offerings and subsequently ran a 5-year 3D-based training program before retiring from the company. Holding certifications in DDI®️, Forte®️, and 3D Virtual Worlds from the University of Washington (2012), Bruce brings a broad spectrum of experience in training and enjoys using and sharing knowledge gained from his 15+plus years of training experience.
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Carla Kincard-Yoshikawa
Carla Kincaid-Yoshikawa has worked as an Organization Development and Training Consultant for many years. Working in a wide range of industries in the private, public and non-profit sectors, she has designed, developed and facilitated training programs on a wide array of topics including leadership development, strategic planning, change management, software navigation, new hire orientation, sexual harassment, and stress management. A deep curiosity about how people learn, change and grow has created a core resource for her ongoing work in Learning and Development.
She became interested in the use of 3D platforms and saw them as powerful tools with significant capabilities that would enhance online/remote learning and began exploring how to use them as part of a comprehensive blended learning solution. Carla continues to use many technologies in her work, relying on skills developed creating and facilitating face-to-face training, as well as self-paced elearning and traditional remote learning (e.g., Zoom, aka webinars) to design effective learning programs.
3D OpenSim Environments offer the most effective platform for remote training, enabling experiential, interpersonal, active and interactive learning for both asynchronous (self-paced) and synchronous (instructor-led) learning events. In 3D, learners participate in discussions and topic-related activities that are dynamic, intriguing, fun (and sometimes funny) for learning that sticks as they use what they’re learning in the moment. Join us to see an overview of some ways we have designed and developed interactive training on topics such as leadership, teamwork, effective feedback, sexual harassment, and change management to name a few.
Virtual world use examples in the multiverse and metaverse for BPO and corporate applications
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- Keynote Auditorium
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Salie Davis
With degrees in creative marking, media communications, and teaching and learning in emerging technologies, Salie Davis has worked for a global leader in the BPO industry for over 11 years working virtually in customer service, training, technical support, operations management, and recruiting. Prior experience included designing and implementing curricula for students that focused on technology and virtual resources.
Currently, her involvement in virtual worlds is primarily to support the open-source community through the creation of content and offering knowledge-based support. She speaks regularly at in-world events and other venues introducing people to the benefits and opportunities within virtual worlds. She creates support videos and maintains several websites and blogs that highlight her in-world experiences.
http://multiversemasters.blogspot.com/
https://www.youtube.com/user/saliecmt/videos?view=0&sort=dd&shelf_id=0
https://wopoli.com/
This presentation will be an overview of business process outsourcing BPO of virtual worlds in the multiverse and metaverse and companies not prepared will lose out on prime opportunities. All stakeholders in corporate entities, from customers to employees, to investors, that will be involved in the future of immersive technologies such as the metaverse would benefit from this overview. From customer experience, shopping, and virtual support, to talent acquisition such as job fairs, virtual employment, distance training, team development, and more, we are quickly approaching a time when technology and demand will fuse to create quality human interactions in the multiverse. The presentation will highlight concrete examples of what is currently available. OpenSimulator and the multiverse is an essential parts of any company’s business strategy if they want to be first movers in the metaverse.
Free/open source user content production in OpenSimulator
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- Keynote Auditorium
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An Nowak
Anabel Nowak M.A.
Linguist and Language teacher at university and secondary school in Germany.
Content creator for language teaching and teacher in the metaverse.
We are excited to announce that we will be open sourcing RezMela the next quarter! This software is designed to help users rapidly develop content for their virtual worlds. We invested a very significant amount of money and sweat in this effort and we are ready to share it with the world.
There are many advantages to open sourcing this software. First, it will allow users to customize and extend the software to meet their specific needs. Second, it will allow developers to create new modules and libraries of objects that users can assemble through simple point and click operations. Third, it will allow us to build a community of users and developers who can share their knowledge and expertise. Fourth and most importantly, we want all grids to have the opportunity to use this suite of tools.
We are committed to providing quality documentation that describes how any user can become a module creator. We are also bundling the software with other open source software out there, such as Outworldz Dream Grid, to provide users with even more options for creating their virtual worlds.
We will provide links to our online resources to access our offerings.
Making Classic Clothing in OpenSimulator World
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- Keynote Auditorium
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Beth Ghostraven
Beth Ghostraven has been playing around with her appearance in virtual worlds since 2010. Tired of hunting for non-skanky clothing to wear to meetings and events, she started designing system and prim clothing for educators and other professionals. Her clothing is available FREE at the Ghostraven Professional Attire shop at OSCC, in Region 5.
Did you know that you can make your own system and flexi clothing? This presentation shares some of the clothing creation tools in the Firestorm viewer, and some free resources to help you look stylish and professional in OpenSimulator worlds.
The Islands of Enlightenment: Middle School Students Learning and Creating
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- Keynote Auditorium
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Amanda LynnCH
I am a Grade 7 English Language Arts teacher at Cleveland Hill Middle School in Cheektowaga, NY.
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Andrew Wheelock / Spiff Whitfield
I am a 13 year Elementary School Teacher and 15 year Technology Integrator. I work with schools throughout Western New York. My OpenSIM endeavors include a NY State Department of Education Funded project called the Islands of Enlightenment. This project uses an OpenSim virtual world technology designed to help students learn about The Holocaust, Life in a Medieval Village, and the principles of architecture of Frank Lloyd Wright. This project has had tremendous support and help from WNED our PBS affiliate, The Anne Frank Project (Buffalo State College), and The Martin Complex in Buffalo NY.
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J MenzCH
I am a Grade 7 social studies teacher at Cleveland Hill Middle School in Cheektowaga, NY.
This presentation will highlight the work of two middle school teachers in Western New York who have created an amazing OpenSim learning adventure to help students understand the Holocaust and the life of Anne Frank.
Music with Aubryn Music
ExpiredLocation
- Music region
Speaker
Inspired by mythology, media, and all things spooky, Aubryn is a singer/songwriter and livestreamer based in Nashville, TN. She has over 800 songs on her song list and she’s been performing professionally since 2014. Her shows are typically acoustic with guitar and piano and she utilizes a looper to add lush harmonies and rhythm.
Song List: https://aubrynmusic.com/songlist
Website links: https://linktr.ee/aubrynmusic
Twitch Stream: https://twitch.tv/aubrynmusic
Music with James Olmos
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- Music region
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James Olmos
James Olmos (SL: Acoustic Energy) is a songwriter & photographer who finds creative outlets through life’s moments. His inspiration and muse, along with medium often changes as he discovers and crosses new paths. James takes chances with his art and is constantly evolving. He is curious and can’t sit still. James gets anxious and craves exploration on many levels. His social network posts range from songs he has written, photographs he’s captured and blog ramblings about his philosophical thoughts and life’s moments. James also enjoys a healthful lifestyle and is passionate about obstacle course racing, mud runs, trail runs and the all-out, kick ass times he has while breathing, living, and journeying through life’s moments. As for his music, James is one of those artists who doesn’t need 1,000 listeners; he only needs one to listen. He doesn’t need a 1,000 viewers; just one to see.
James Olmos (SL: Acoustic Energy) is a songwriter & photographer who finds creative outlets through life’s moments. His inspiration and muse, along with medium often changes as he discovers and crosses new paths. James takes chances with his art and is constantly evolving. He is curious and can’t sit still. James gets anxious and craves exploration on many levels. His social network posts range from songs he has written, photographs he’s captured to blog ramblings about his philosophical thoughts and life’s moments. James also enjoys a healthful lifestyle and is passionate about obstacle course racing, mud runs, trail runs and the all-out, kick ass times he has while breathing, living, and journeying through life’s moments. As for his music, James is one of those artists who doesn’t need 1,000 listeners; he only needs one to listen. He doesn’t need a 1,000 viewers; just one to see.
His songs on Apple Music: https://music.apple.com/us/artist/james-olmos/461504775
His YouTube: https://www.youtube.com/jamesolmosmusic
His Twitch: https://www.twitch.tv/jamesolmos
His facebook group: https://www.facebook.com/jamesolmosmusic/
His bandcamp: https://acousticenergy.bandcamp.com/
Music with DJ Kith Whitehawk
MusicExpiredLocation
- Music region
Speaker
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DJ Kith Whitehawk
DJ Kith Whitehawk is the owner of Rockin’ The Blues and other music venues on Wyldwood Bayou Grid. Rockin’ the Blues has been in existence for 11 years and features an eclectic mix of blues genres and fun every Friday, Saturday, and Sunday beginning at 6 pm. Hot Daddy’s is a DJ’s choice venue with a wide variety of music types & themes every Monday beginning at 6 pm. DJ Kith performs at Rockin’ The Blues on Saturday nights starting at 7:30 pm, 1st & 3rd Sundays at 6 pm and at Hot Daddy’s on the fourth Monday of each month at 6 pm.
Grid location: https://opensimworld.com/hop/80282
Grid website: https://wyldwoodbayou.com
DJ Kith Whitehawk is the owner of Rockin’ The Blues and other music venues on Wyldwood Bayou Grid. Rockin’ the Blues has been in existence for 11 years and features an eclectic mix of blues genres and fun every Friday, Saturday, and Sunday beginning at 6 pm. Hot Daddy’s is a DJ’s choice venue with a wide variety of music types & themes every Monday beginning at 6 pm. DJ Kith performs at Rockin’ The Blues on Saturday nights starting at 7:30 pm, 1st & 3rd Sundays at 6 pm and at Hot Daddy’s on the fourth Monday of each month at 6 pm.
Grid location: https://opensimworld.com/hop/80282
Grid website: https://wyldwoodbayou.com
Relaunching an Educational Grid in OpenSimulator
PresentationExpiredLocation
- Keynote Auditorium
Speaker
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Kay McLennan
Kay McLennan is a Professor of Practice at the Tulane University School of Professional Advancement. Kay created the Tulane SoPA Metaverse and has been creating and using virtual world learning simulations in her online economics, business studies, and online pedagogy courses since 2008. Kay uses student feedback to continually refine and expand the educational simulations she creates to use in her e-courses. She has written about her creation and use of OpenSimulator-based learning simulations – see “Interactivity, Engagement, and Increased Learning Outcomes in 3D Virtual World Educational Simulations” (@ http://www.editlib.org/p/40849), “Prisoners’ Dilemma” simulation use case example (@ https://sites.google.com/view/the-prisoners-dilemma/home), and “Data Detectives Game” simulation use case example (@ https://sites.google.com/view/data-detectives-game). Also, the video clips from the December 2018 “Mainstreaming Virtual World Learning Colloquium” event – organized by Kay — can be viewed @ https://www.youtube.com/playlist?list=PLctERt0Fl50gLOgYPdfHDE8NcPtuO4wb0.
Session will begin with a recap of the “pandemic paradox” – to highlight how the evolution of online learning in the post-lockdown era features elements that benefit virtual world simulations. The new expectations for online learning include the integration of real time webinars in previously asynchronous online courses. In turn, the mainstreaming of webinars into online courses provides a vehicle for training students (and faculty) on the use of virtual learning simulations. Further, virtual world learning simulations can be used as 3D, walk-around-in screen share alternatives to PowerPoint slides during course session webinars. As a related topic, this session will detail the benefits and pitfalls related to relaunching an educational grid from saved OAR and IAR files. Finally, student feedback on the relaunched educational grid and use of virtual simulations as screen share illustrations will be detailed.
Cultivate, Collaborate, Celebrate, & Innovate!
PanelExpiredLocation
- Keynote Auditorium
Speakers
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Alex Raingeval
Thales Intern
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Frank Rulof
Frank Rulof is a Senior Systems Engineer at Thales Netherlands with expertise areas in Training & Simulation. He is leading the research and innovation activities related to Open Simulator technology within the Thales Global Company using multiple Open Simulator grids focused on user needs.
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Gauthier de Monteynard
Thalès N.L intern working for Franck Rulof on a new rendering engine for the SG viewer
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Lisa Laxton
Lisa Laxton is the R&D Visionary and CEO of the OpenSimulator community focused foundation Infinite Metaverse Alliance® (IMA). She is also President of Laxton Consulting LLC with experience providing various virtual world technology solutions for education, research, business, and defense clients. You may have seen her around the HyperGrid as Shelenn Ayres busy building content or engaged in testing but she is available via meetings to anyone in the Open Simulator community interested in collaborating to advance virtual worlds technology and/or to improve accessibility.
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Oscar Chicote-Navas
I am a 22 year old French engineering student working at Thales Netherlands for a year to improve the Scenegate Viewer.
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Troy Schultz / Seth Nygard
Troy Schultz (Seth Nygard) is a multidiscipline developer with 30+ years experience in real-time systems for industrial, automotive, and other critical environments. He has worked in the roles of Senior Hardware Designer, Senior Systems Administrator, Engineering Manager, and Chief Technology Officer at various companies and was the owner/operator of Refuge Grid. Combining a keen interest in virtual worlds with his professional experiences, he has been an active builder, tester, and developer using Open Simulator.
Full Title:
Cultivate, Collaborate, Celebrate, & Innovate! A panel discussion with team members from IMA/Thales including highlights on hosting OSFest2022 and progress on the Future Viewer Scenegate 2.0 project using GODOT.
This is a Metaverse panel discussion on: cultivating community through collaboration and empowerment; celebrating and welcoming the Hypergrid community as hosts and sponsors of OSFest2022; and innovating with a technology focus on community needs and various use-cases. Technical aspects include: filling gaps in grid/platform development; evaluating the open-source OpenSimulator-NGC project; and reviewing progress made by interns using the open-source GODOT rendering game engine with the Scenegate Viewer codebase. The work of IMA and Thales is in general directed toward broadening the use of the Metaverse for Public, Education, Industry and Government sectors but the community as a whole benefits from open-source.
Science Circle Grid: Online collaboration and home for science education
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Agustin Martin / Quaezar Agnonmen
Agustin Martin (RL) / Quaezar Agnomen (OS-SL), Grid and IT specialist of NGO The Science Circle.
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Stephen Gasior / Stephen Xootfly
Stephen Gasior is a molecular biology scientist with a past stint in higher education. During his teaching phase he taught classes and developed learning activities in Second Life and OpenSimulator. In addition, he helped develop collaborations between other educators culminating in Virtual Islands for Better Education which was a self-hosting OpenSimulator education group. Currently, he is focusing his efforts on promoting Science Circle activities.
The Science Circle has been a longstanding group promoting science dialog for almost 15 years. For 9 years now we have also supported an OpenSimulator grid to take advantage of that platform for building and participate in that open virtual platform. We first review the capabilities and size of the current grid as well as some of the history of its technology.
The grid is now also home to the formerly self-hosted Virtual Islands for Better Education islands: Nova Archaeology and Genome Island. The story of that transition and technical learning lessons will be discussed.
Finally, an overall look at the grid and its regions will be presented including the aforementioned as well as Virtual Abyssinia (also its own independent talk). A review of its usage and potential for future collaborations will round out our talk. The Science Circle has been a longstanding group promoting science dialog for almost 15 years. For 9 years now we have also supported an OpenSimulator grid to take advantage of that platform for building and participate in that open virtual platform. We first review the capabilities and size of the current grid as well as some of the history of its technology.
Break
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
Minecraft and Minetest for CLIL and Global Issues: the EXCALIBUR Project
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Coco LeBlanc / Stephanie Woessner
Stephanie Wössner is innovation team leader at the Landesmedienzentrum Baden-Württemberg. She is also a freelance consultant and speaker for future-oriented learning. Her areas of expertise are Extended Reality, Game-based Learning and Artificial Intelligence, as well as Design and Futures Thinking and the Metaverse.
https://www.steffi-woessner.de/
https://www.petiteprof79.eu/
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Heike Philp
Heike Philp is CEO of let’s talk online sprl, an immersive education specialist for language teaching and learning. She is co-initiator of EU funded LANCELOT (virtual classroom) and AVALON (virtual world) and the CAMELOT project (machinima for language teachers) and GUINEVERE (games in virtual worlds). She is founder of the Virtual Round Table Conference and co-owns EduNation in Second Life and in OpenSim.
EU funded EXCALIBUR project (2022-2024) explores Minecraft to teach STEM subjects with focus on environmental education in different languages, according to CLIL methodology. In the project students from the different partner Countries will be engaged by game based immersive activities to practice and implement digital international cooperation in order to find possible solutions to major global challenges (SDGs).
TESOL Immersion and the 2030 Agenda in OpenSim
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- Keynote Auditorium
Speaker
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Helena Galani
Accredited TESOL/EAP (online) educator, Helena Galani (Dip. RSA, University of Cambridge/UCLES; M.A ELT, University of Nottingham) blends her lessons in immersive VWs for online, flipped and hybrid classes. She owns ELT Treasure Island, Kitely, OpenSim and taught/trained EFL teachers for INDIRE, EdMondo. As EVO moderator and as Speaker, Helena trains language teachers to use Virtual Worlds with Transmedia Storytelling, games and Interactive Scenarios. Helena is EduNation, Second Life/OpenSim resident, CAMELOT.eu Award winner and presenter, actively supporting the value of VWs and machinima to promote language acquisition. With her recent passion for creating online courses, Helena is an EdTech expert using an immersive language teaching approach. As presenter for VWBPE, VRT, NYS TESOL, JALT CALL, SLMOOC and TESOL Greece, Helena highlights the usefulness of designing games, Interactive Scenarios and Transmedia Storytelling experiences in VWs for ELT/EAP.
TESOL Immersion and the 2030 Agenda in OpenSimulator for Competences, Educational Transformation and Sustainability
TESOL stands for Teaching English to Speakers of Other Languages
The 2030 Agenda refers to the 17 Sustainable Development Goals (SDGs) set out by the United Nations
Achieving Educational Transformation involves focusing on a set of Competences that operate at different levels for social, economic and environmental sustainability. From her own teaching perspective, Helena Galani illustrates how using innovative immersivity to teach English in the metaverse around the 17 SDGs can stimulate learning scenarios whilst preparing 21st century learners with Competences which are essential for sustainable development, active citizenship, employability, and prosperity. Through examples in virtual worlds, the presentation focuses on ways in which integrating global issues in the contemporary immersive English language classroom in OpenSimulator can positively impact learning experiences and capability building towards our shared vision of humanity and a social contract, with reference to the United Nations Sustainable Goals.
Nara’s Nook: Our 10-year Adventure as 3D Storytellers
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- Keynote Auditorium
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Dorena Bree
Dorena Bree, who used to go by Endora Twinklens in OpenSimulator, has been a part of Nara’s Nook since 2014. This was her first experience in 3D story building and she continues to learn something new every day. Primarily, she enjoys helping the writers at the Nook by making props for their stories. Her own stories tend to be comedically entwined with her love for campy B movies.
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Mal Burns
Mal Burns is host of the “Inworld Review” – a weekly news and discussion program mostly focused on the hypergrid which has been running for over 15 years. Mal has used virtual environments for nearly two decades, is concerned about user interfaces in general and has a wealth of media and design experience behind him. In the organic sphere he is now retired and uses his experience to deploy and promote immersive spaces. He also has a twitter stream (@malburns) which provides news links on a daily basis.
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Siobhan Muir
Award Winning author Siobhan Muir lives in Cheyenne, Wyoming, and writes kick-ass adventure with hot sex for men and women to enjoy. She’s been working in OpenSimulator for 10 years, meshing written stories with visual and virtual scenes that readers can walk through. She’s created hypergrid stories with sometimes amusing results – disappearing teapots, anyone? – and is bridging the gap between non-gamers and virtual storytelling.
The authors and artists at Nara’s Nook grid celebrated 10 years of adventures in OpenSimulator this October. We will briefly demonstrate some essential tools we’ve developed for our Hypergrid Story projects and talk about those we have in development to overcome remaining limitations to our ability to tell tales in virtual worlds. We’ve also been able to extend our Hypergrid Stories to reach users on tablets and phones that can’t access Opensimulator directly.
We maintain a learning lab region on our grid where visitors can pick up tools, watch tutorials and play through demo scenes of different techniques.
Hypergrid Safari Four Region Tour
SafariExpiredA whirlwind tour of four art venues in Opensim, this year’s HG Safari Tour for the OSCC is a Special Event taking you to OSgrid, Pangea, Kitely and Craft.
You will see the work of Ellen Tiratzo and Ernest Moncreiff, Karima Hoisan and Dale innes, Tosha Tyran, and Nyx Breen.
These visits provide just a taster of a much larger body of work in each case. The idea is to spend just 20 minutes at each destination. When you return to the Expo Center, you can pick up all the information and LMs for the many other regions and projects these artists are working on – plus a special commemorative gift.
How does the tour work?
1. Come to Expo Zone 2 and find the Hypergrid Expo area. It’s the one with all the colors!
2. Pick up the Landmarks and Information from the box.
3. IF YOU HAVE AN OSCC GRID AVATAR: Open your Inventory. Make sure you put the Landmarks/Info in your ‘My Suitcase’ Folder. When you jump to another grid, only items in your Suitcase travel with you.
4. Read the very short Notecard, it tells you about the places you are going to see.
5. Choose which place you would like to see first, there is no specific order in which you should visit them.
6. Use the colored portals to quickly jump to your first destination.
7. Meet the artist, enjoy their art. Each venue will give you a 20 minute preview of the artist’s work.
8. Use the Landmarks you received at the start point to move from one destination to the next, and so on, until you have been to all four. Can’t find your Landmarks? Safari Guides are present at every destination to help you on your way.
9. Use the Landmark to teleport back to the Hypergrid Expo on the OSCC grid, and pick up your Special Gift, and much more information about the wonderful places to visit across opensim!
Meal Break & Safari
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
The hypergrid Safari will also be running into this time.
Return Of The Viewer Panel
PanelExpiredLocation
- Keynote Auditorium
Speakers
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Humble Tim
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Mal Burns
Mal Burns is host of the “Inworld Review” – a weekly news and discussion program mostly focused on the hypergrid which has been running for over 15 years. Mal has used virtual environments for nearly two decades, is concerned about user interfaces in general and has a wealth of media and design experience behind him. In the organic sphere he is now retired and uses his experience to deploy and promote immersive spaces. He also has a twitter stream (@malburns) which provides news links on a daily basis.
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Misterblue Waves / Robert Adams
Robert Adams has been an OpenSimulator core developer for many years.
His OpenSimulator work includes the BulletSim physics engine, varregions, the DSG (distributed scene graph) simulator experiment, and many performance improvements.Outside OpenSimulator, he has been a computer developer and researcher for 40 years.
His current interests are in distributed computing and robotics.
Panel discussion moderated by Mal Burns.
Expected panelists:
Misterblue Waves / Robert Adams
Humble Tim
ExoPlanet Activity in an Immersive 3D World Planetarium
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Andrew Stricker / Spinoza Quinnell
Dr. Andrew Stricker is an education innovation analyst with Air University’s LeMay Center for Doctrine Development and Education. In this position he conducts research in future concepts and advances in cognitive sciences and artificial intelligence for innovative applications in professional military education. His research addresses augmented cognition and developmental growth in reflective mindsets and contemplative practices. Andrew also engages in collaborative design of assistive immersive 3D virtual and augmented reality simulations for helping to improve complex problem-solving among teams. His graduate work was conducted at Texas A&M University, College Station, Texas and Yale University, New Haven, Connecticut. He is a member of the American Psychological Association. In 2020 he was elected to the Board of Directors of the International Board of Standards in Performance, Training and Instruction (IBSTPI).
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Francisca Yonekura / Frankie Antonelli
Frankie comes from the higher education world where she specializes in instructional systems and emerging technologies in support of learning. Frankie is also known to be a curious traveler immersed in virtual worlds for empowering learning experiences in the company of kindred spirits.
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JJ Jacobson / JJ DrinkwaterSci-Fi Librarian
JJ Drinkwater is a Virtual Librarian in a Real World, or a Real Librarian in a Virtual World, or both, or neither. Curatorial experience includes the real & imaginary 19th c, American Culinary History, and Speculative Fiction. Current research is Interactive/Immersive/Improvisatory Narrative in Virtual Environments.
This presentation highlights an exoplanet naming and learning activity in the Barbara Truman immersive 3D world planetarium offered by Virtual Harmony. Presenters will discuss the use of the activity for naming exoplanets in support of the International Astronomical Union (IAU) ExoPlanet naming competition. Attendees can visit the Planetarium grid to use the activity for offering a suggested names for exoplanet star and planet systems.
Matrix Game System for Team Play in Immersive 3D Worlds
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Andrew Stricker / Spinoza Quinnell
Dr. Andrew Stricker is an education innovation analyst with Air University’s LeMay Center for Doctrine Development and Education. In this position he conducts research in future concepts and advances in cognitive sciences and artificial intelligence for innovative applications in professional military education. His research addresses augmented cognition and developmental growth in reflective mindsets and contemplative practices. Andrew also engages in collaborative design of assistive immersive 3D virtual and augmented reality simulations for helping to improve complex problem-solving among teams. His graduate work was conducted at Texas A&M University, College Station, Texas and Yale University, New Haven, Connecticut. He is a member of the American Psychological Association. In 2020 he was elected to the Board of Directors of the International Board of Standards in Performance, Training and Instruction (IBSTPI).
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Francisca Yonekura / Frankie Antonelli
Frankie comes from the higher education world where she specializes in instructional systems and emerging technologies in support of learning. Frankie is also known to be a curious traveler immersed in virtual worlds for empowering learning experiences in the company of kindred spirits.
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JJ Jacobson / JJ DrinkwaterSci-Fi Librarian
JJ Drinkwater is a Virtual Librarian in a Real World, or a Real Librarian in a Virtual World, or both, or neither. Curatorial experience includes the real & imaginary 19th c, American Culinary History, and Speculative Fiction. Current research is Interactive/Immersive/Improvisatory Narrative in Virtual Environments.
This presentation will highlight the creation and use of a matrix game system for team play in immersive 3D worlds. Presenters will describe how the matrix game system is designed for supporting team play by offering a framework for using a narrative methodology among teams. The immersive 3D world matrix game system is designed to serve many purposes and methods for game play among teams. For example, the system can support matrix games as part of the experiential learning cycles for learning about complexity and to generate new insights informing strategies for addressing complexity.
Break
Break / MealExpiredJoin us for some time exploring the many Sponsor, Crowdfunder, and speaker booths along with HyperGrid resources and art installations across the OSCC Expo Zones. Speaker booths are located in OSCC Expo Zone 3 and there are extensive Hypergrid resources and links to many HyperGrid enabled OpenSimulator grids to explore.
AI Art Panel
PanelExpiredLocation
- Keynote Auditorium
Speakers
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Alex Korolov
Alex Korolov is a freelance technology writer who covers AI, cybersecurity, and enterprise virtual reality. His stories have been published at CIO magazine, CSO, Network World, Data Center Knowledge, The New Stack, and more. Find him on Twitter at @KorolovAlex.
Alex is news editor at Hypergrid Business and Metastellar, where he also writes about the latest advancements in virtual reality and artificial intelligence, contributing feature pieces and reviews.
https://alexkorolov.com/
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Kisma Reidling / Juliette SurrealDreaming
I am an author and an artist. I’ve written over 15 books since 1989. I am assist and co-curator to Art Blue / Riener Schneeberger’s Virtual Conservation Art Mission and other art projects. I am a painter and now only teach art classes via zoom or pre-recorded classes.
https://kismareidling.com/
https://faerychronicles.com/
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Kunst Blau / Reiner Schneeberger
Kunst Blau (German) or Kunst.Blue (the domain) is the artist. After many years of being a curator using the name Art Blue, it was time to bring back some art to the world. Linking back to works he created in the late 70 as EBCDIC/ASCII-Art he has found a field of interest, addressing it as TEXT TO PAINT. For the internet provider SPACE NET he created a calendar for 2023 “When Words turn to Artefacts.” These pictures will give sort of an intro to the mission of Kunst Blau.
https://opensea.io/assets/ethereum/0x495f947276749ce646f68ac8c248420045cb7b5e/30504696478013530943687650042279754928143439253757720113122434064121801474049
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Maria KorolovPresenter
Maria Korolov is a published author and covers artificial intelligence for CIO magazine and cybersecurity for CSO online. She is also the editor of Hypergrid Business since 2009. During her twenty years as a journalist, she’s run a business news bureau in Shanghai, covered wars in the former Soviet Union, and wrote about local politics for the Chicago Tribune.
Panel discussion moderated by Maria Korolov.
Expected panelists:
Alex Korolov
Kisma Reidling / Juliette Surrealdreaming
Klaus Blau / Reiner Schneeberger
Perceptual Hashes for Copyright Protection and Copybot Detection
PresentationExpiredLocation
- Keynote Auditorium
Speaker
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Kayaker Magic
Kayaker Magic brought more than 4 decades of RL programming experience to writing scripted objects for OpenSim. He teaches classes every week on using the 3D modeling program Blender to create objects in-world. He has been learning how to use animesh to increase the functionality of objects while decreasing their lag on systems.
Perceptual hashes can be used to tell you how similar two images are to each other, without having to reference either images. This could be used to quickly detect copyright violations by detecting slightly modified versions of ‘borrowed’ images. I have extended this to calculating perceptual hashes of 3D objects.
A New Viewer Character Avatar
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Ada Radius
Retired CPA, opera singer, fiber artist. I’ve been making character avatars since 2006, rigged mesh since 2010. Co-founder of Avatar Repertory Theater 2007-2017 and AnonLiterary Magazine 2007-2009 with Iain McCracken. Founder of New Media Arts Inc., a 501(c)(3) nonprofit charity whose mission is virtual community libraries, arts and education, since 2010.
https://www.linkedin.com/in/judith-adele-13a3b616/
https://www.pinterest.com/adaradius/
https://www.facebook.com/profile.php?id=100063886281550
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Kayaker Magic
Kayaker Magic brought more than 4 decades of RL programming experience to writing scripted objects for OpenSim. He teaches classes every week on using the 3D modeling program Blender to create objects in-world. He has been learning how to use animesh to increase the functionality of objects while decreasing their lag on systems.
The Character folder in our viewers is creaky, poorly documented and needs an overhaul. I’ve been making new topologies, researching and repairing the xml files, redesigning tga files. Chief collaborator: Kayaker Magic, who is working with the llm format. This is a work-in-progress, entirely built in opensource software and intended to be released soon as an open source tool for future developers and artists. Ready to show how far we’ve gotten, and what’s left to do.
Arts Across the Digital Divide
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Nyx Breen
Fine Art Photography for over thirty years, private/commercial from traditional to modern. Founding member of the Revere Public Arts Commission and Fort Point Arts Community member.
Provider of Virtual Content for over fifteen years for the Universities of Australia, Leeds University, and Berklee College of Music. Oxford University. Customizing interactive platforms on private platforms addressing educational, cultural, and art-based creative environments.
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Veritas McMaster PG
Veritas McMaster has a long, diverse history of entrepreneurial and philanthropic work in education, business, community building, undoing racism, cultural harmonizing, international peacemaking and conflict resolution with specialties in Early Childhood, Administration, and Real Estate. In Virtual Worlds her networking, marketing, and promotional skills have had the most utility coupled with personal mandates to do no harm and serve the greater good.
Virtual and Real-Life art creations crossing into both platforms. The challenges of recognition and acceptance of this emerging form of art. A fifteen-year perspective of the challenges and possibilities for Artist in virtual worlds.
What do students and teachers do at metaverse?
PresentationExpiredLocation
- Keynote Auditorium
Speaker
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Maria Magdalena / Marcel StoryTeller
I’m Maria Magdalena, I manage a metaverse school named Suluh Bangsa Mulia. I’m an educator and a metaverse builder and also an artist.
I am also known as Marcel Mosswood in SL.
I will present what metaverse is, what is metaverse school, who the students are, what metaverse is to students, and what students do at metaverse.
Developing Virtual Reality Simulations for Novice Users
PresentationExpiredLocation
- Keynote Auditorium
Speakers
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Jasmine James
Recent SIU SOM graduate with a background in global health and public health, currently completing a research year with the Neonatal Education and Simulation based Training Lab with the University of Washington prior to continuation of her residency training in Obstetrics and Gynecology.
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Rachel Umoren
Dr. Rachel Umoren is an associate professor of pediatrics, adjunct associate professor of healthcare simulation science and global health at the University of Washington. Her research involves the development and evaluation of virtual simulations for newborn care and neonatal resuscitation.
This presentation focuses on successful approaches to designing educational virtual reality simulations for healthcare education. We will present recent work on Virtual Essential Newborn Care (vENC) along with key strategies and lessons learned through developing and testing mobile virtual simulations in resource-limited settings.
OSCC 2022 Closing, Thanks and Conference Photo
OS DevelopersExpiredLocation
- Keynote Auditorium
Speakers
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Joyce Bettencourt / Rhiannon ChatnoirAvaCon, Inc., Co-Founder
Joyce Bettencourt is co-founder and Vice President of AvaCon, Inc.(https://avacon.org), a 501c3 nonprofit dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality and 3D immersive spaces. AvaCon were organizers of 2010 in Boston & 2011 in Oakland Second Life Community Convention, the Federal Consortium of Virtual Worlds virtual workshops, and the ongoing OpenSimulator Community Conference. AvaCon also currently fiscally sponsors the nonprofit community of practice, Nonprofit Commons in Second Life, where Joyce has been a community leader and host of weekly Friday meetings.
In addition, she is Creative Director of The Vesuvius Group (http://thevesuviusgroup.com), a collaborative studio specializing in developing online immersive and social environments for community-building. Joyce is a 2012 graduate of the Singularity University Graduate Studies program, focused on applying exponential technologies to addressing Global Grand Challenges.
Previously she was digital media producer for the Online Leadership Program at the educational nonprofit Global Kids and helped produce digital media learning content including the Second Life Curriculum, many virtual and physical world events, and the social issue game CONSENT! As her avatar Rhiannon Chatnoir, she has organized numerous social good online events, including the Virtual Haiti Relief campaign within the virtual world of Second Life that helped raise awareness and $10,000 USD in virtual micro transactions.
http://about.me/joycebettencourt
OSCC After Party at Wyldwood Bayou grid
Community EventExpiredReady to unwind after a great annual conference? Come to Rockin’ The Blues at Wyldwood Bayou Grid and join us for our Sunday evening party with DJ Rosa Alekseev! We’ve extended our usual Sunday night hours to 6 to 9 pm grid time so we’ll be here for our OSCC friends! Our Tribe will be here to welcome you to the family and provide some fun, friendly conversation! Come enjoy some rockin’ blues tunes and dance with the Tribe!
Appropriate for Mature Audiences (M)
Grid Website: https://wyldwoodbayou.com/ui/
Hypergrid URL: https://wyldwoodbayou.com:8002/
Region Name: Wyldwwood Bayou Rockin’ The Blues
Region Coordinates: (885, 126, 24)
MnemoScapes – ForgetMeNot – An ArtWalk On interstellART
Community EventExpired
Event grid url: https://hg.osgrid.org:80/interstellART_exhibitions/387/399/29
The central spot for the sim environment of interstellART_exhibitions, introduces sometimes collaborative projects of independent artists on the basis of a specific topic and serves sometimes as a creative area for the sim-variations of Asmita Duranjaya.
In the moment the sim basis shows on its 9 regions the exhibition “MnemoScapes – Forget Me Not”.
Asmita explains: “MnemoScapes try to visualize parts of my composite personality, with memories of the past mixed with imaginations and reflections. It is ME, what you see there on each of the 9 regions: DigiScape, LonerScape, CityScape, PalmScape, DesertScape, WinterScape, FractalScape, ForestScape and the CentralScape with my musical background related to Early Music of the Renaissance and the Middles Ages. In correspondence to my own 3D-installations I found a similar intention in the work of 8 other female artists, who work in 2D. They are presented with a link to infos about the person and 3 examples of their work on an easel-display in the CenterScape.”
There is a hud available with elaborated information on each of the 9 Scapes and with a tp to every region of interstellART_exhibitions plus interStellART. In a sky-globe there are more exhibitions of 7 active artists in OS-Grid.
Extended Metaverse Workshop in Zoom
WorkshopExpiredSpeaker
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James Neville / Sitearm Madonna
James G Neville (Sitearm) is owner and practitioner in applied online collaboration. His specialties include systems analysis, social media, team operation, and music composition. His online avatar is Sitearm and his research focus is the nature of virtual environments in human expression.
Zoom is an Example of an Extended Metaverse
It drives my OpenSimulator friends crazy when I say that Zoom is a metaverse.
So I say OpenSimulator is a Canonical Metaverse, and Zoom is an Extended Metaverse.
How do we resolve that OpenSimulator is not the One True Metaverse? We expand the (operational) definition. Let the “friendly” discussion begin!
“An operational definition is a procedure agreed upon for translation of a concept into measurement of some kind.”
How to Attend
This workshop will be held in Zoom and we are asking that attendees register using this link:
https://us06web.zoom.us/meeting/register/tZ0qdOCrqzguGdagSFkeugggXoCho9IVUiUA
Event Time: 3 PM PST
The Art of Artificial Intelligence workshop
WorkshopExpiredSpeakers
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Cynthia Calongne / Lyr LoboOSCC Co-Chair, Professor
Lyr is a Professor at Parker University in Dallas, Texas and a VR researcher. Since 2005, she taught 54 university classes in virtual worlds and mentored 800+ 13-year-old students. Her team won the $25,000 Grand Prize for their space simulation and she received the Thinkerer Award for her passion for virtual world education. She loves OpenSimulator and is proud to be a member of the OSCC Organizing Committee.
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Dave Fliesen / Sun Tzu
David is a Character Creator, MOCAP and iClone MOCAP Animator, Unity Game Designer, and Metaverse Consultant in the area of Charleston, South Carolina. His past work has included game-based design for the military and designing an undergraduate course on virtual worlds for Rasmussen College. He is a digital aborigine, who aspires to find new, innovative, and creative ways to use gaming and virtual world technologies to make the world a better place.
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– Portfolio: http://character-animator.weebly.com/ -
Joyce Bettencourt / Rhiannon ChatnoirAvaCon, Inc., Co-Founder
Joyce Bettencourt is co-founder and Vice President of AvaCon, Inc.(https://avacon.org), a 501c3 nonprofit dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality and 3D immersive spaces. AvaCon were organizers of 2010 in Boston & 2011 in Oakland Second Life Community Convention, the Federal Consortium of Virtual Worlds virtual workshops, and the ongoing OpenSimulator Community Conference. AvaCon also currently fiscally sponsors the nonprofit community of practice, Nonprofit Commons in Second Life, where Joyce has been a community leader and host of weekly Friday meetings.
In addition, she is Creative Director of The Vesuvius Group (http://thevesuviusgroup.com), a collaborative studio specializing in developing online immersive and social environments for community-building. Joyce is a 2012 graduate of the Singularity University Graduate Studies program, focused on applying exponential technologies to addressing Global Grand Challenges.
Previously she was digital media producer for the Online Leadership Program at the educational nonprofit Global Kids and helped produce digital media learning content including the Second Life Curriculum, many virtual and physical world events, and the social issue game CONSENT! As her avatar Rhiannon Chatnoir, she has organized numerous social good online events, including the Virtual Haiti Relief campaign within the virtual world of Second Life that helped raise awareness and $10,000 USD in virtual micro transactions.
http://about.me/joycebettencourt
An OSCC 2022 Zoom Workshop presented by Cynthia Calongne (Lyr Lobo), Joyce Bettencourt (Rhiannon Chatnoir), and David Fliesen (Sun Tzu)
This workshop focuses on ways that Artificial Intelligence (AI) technologies are being used to generate works of art in various media. We’ll take a brief look at the history of AI and Machine Learning, then explore examples of technologies that understand facial components and movements, and look at several widely used AI art creation tools and discuss ideas about its future use and application within virtual worlds. Finally this workshop will include an opportunity for students to apply what they learned as they make their own AI Artwork and showcase it inside of Open Simulator at the OSCC Sandbox in the parcel with the sign for “The Art of Artificial Intelligence.”
How to Attend
This workshop will be held in Zoom and we are asking that attendees register using this link:
https://us06web.zoom.us/meeting/register/tZEpdeurrDkuHN1H0vUfoPvR9pIq7BGmxpsC
Event Time: 3 PM PST
Workshop: Making Clothing in Virtual Worlds
WorkshopExpiredSpeaker
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Beth Ghostraven
Beth Ghostraven has been playing around with her appearance in virtual worlds since 2010. Tired of hunting for non-skanky clothing to wear to meetings and events, she started designing system and prim clothing for educators and other professionals. Her clothing is available FREE at the Ghostraven Professional Attire shop at OSCC, in Region 5.
Based on the OSCC 2022 presentation, “Making Clothing in Virtual Worlds”, this workshop will allow attendees to practice editing and creating system clothing. A professional appearance for your avatar is essential for educators networking in virtual worlds. The focus is on traditional (non-mesh) avatars, but system clothing can also be worn by BOM-enabled mesh avatars. This workshop will combine screen-sharing and voice in Zoom with inworld practice with the Firestorm viewer on the OSCC Sandbox.
The original presentation may be viewed here: https://youtu.be/sQqa6GmhvIg?t=36328
You may register with either your physical world name OR your avatar name.
How to Attend
This workshop will be held in Zoom and we are asking that attendees register using this link:
https://us06web.zoom.us/meeting/register/tZcqce2sqjorEtdXQYQPvkM1gxWpdLlo3G3C
Event Time: 1 PM PST
Avacon OSCC22 Holiday Party
OS DevelopersExpiredLocation
- Staff Zone
Join AvaCon, for a holiday party and post conference appreciation.
This is a chance for final end-of-year networking with other #OSCC22 attendees. You can also find out about the events, resources, and programs AvaCon offers, including the Free Virtual Land for Social Good Community.
New for 2022 – we will meet on the conference grid in a region named “Staff Zone”
Tuesday December 20, 2022 3:00pm – 5:00pm PST
On OSCC conference Grid
Hypergrid Address hop://cc.opensimulator.org:8002/Staff%20Zone%201/135/185/28
- Mature Rating Appropriate for All Ages (G)
- Public or Invitation Only Open to All
- Region Name Staff Zone
- Parcel/Venue Name Staff Zone
Images of AvaCon holiday party 2019 by Alba Rocca