OpenSimulator Community Conference<\/h3><\/div><\/div><\/div>
\n<\/div><\/div><\/div>
\nThe\u00a0OpenSimulator Community Conference<\/strong>\u00a0is an annual conference that focuses on the developer and user community creating the\u00a0OpenSimulator<\/a>\u00a0software. The conference features two days of dynamic short presentations, engaging panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base \u2013 that spotlight the best of the OpenSimulator platform and community. The event is organized by the metaverse-focused nonprofit\u00a0AvaCon, Inc<\/a>.
\nOpenSimulator<\/a>\u00a0is an open source multi-platform, multi-user 3D application server that\u00a0can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the\u00a0Hypergrid<\/a>) to allow users to visit other OpenSimulator installations across the web from an account on a \u2018home\u2019 OpenSimulator installation.<\/p>\nOpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best \u2013 the framework is designed to be easily extensible. OpenSimulator is written in\u00a0C#<\/a>, running both on Windows over the\u00a0.NET Framework<\/a>\u00a0and on Unix-like machines over the\u00a0Mono<\/a>\u00a0framework. The source code is released under a\u00a0BSD License<\/a>, a commercially friendly license to embed OpenSimulator in products.<\/p>\n
\n
\n
The\u00a0OpenSimulator Community Conference<\/strong>\u00a0is an annual conference that focuses on the developer and user community creating the\u00a0OpenSimulator<\/a>\u00a0software. The conference features two days of dynamic short presentations, engaging panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base \u2013 that spotlight the best of the OpenSimulator platform and community. The event is organized by the metaverse-focused nonprofit\u00a0AvaCon, Inc<\/a>. OpenSimulator allows virtual world developers to customize their worlds using the technologies they feel work best \u2013 the framework is designed to be easily extensible. OpenSimulator is written in\u00a0C#<\/a>, running both on Windows over the\u00a0.NET Framework<\/a>\u00a0and on Unix-like machines over the\u00a0Mono<\/a>\u00a0framework. The source code is released under a\u00a0BSD License<\/a>, a commercially friendly license to embed OpenSimulator in products.<\/p>\n
\nOpenSimulator<\/a>\u00a0is an open source multi-platform, multi-user 3D application server that\u00a0can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. It also has an optional facility (the\u00a0Hypergrid<\/a>) to allow users to visit other OpenSimulator installations across the web from an account on a \u2018home\u2019 OpenSimulator installation.<\/p>\n