{"id":1075,"date":"2013-09-29T08:59:16","date_gmt":"2013-09-29T08:59:16","guid":{"rendered":"http:\/\/conference.opensimulator.org\/2013\/?page_id=1075"},"modified":"2013-09-30T18:03:26","modified_gmt":"2013-09-30T18:03:26","slug":"complete-presentation-archives","status":"publish","type":"page","link":"http:\/\/conference.opensimulator.org\/2017\/archives-resources\/complete-presentation-archives\/","title":{"rendered":"Complete Presentation Archives"},"content":{"rendered":"

Complete Presentation Archives<\/h1>\n

The presentation archives below are listed in order according to the conference schedule, and the sections include the video archive and slides or other presentation materials if provided by the speaker. \u00a0This page may take some time to load, but presenting the information all in one page allows you to search the text for any term in the presentation title, description, or speaker bio.<\/p>\n

If you were a speaker at OSCC13 and wish to have your slides linked here, please email us at opensim@avacon.org. \u00a0 \u00a0Thank you!<\/p>\n

SATURDAY SEPTEMBER 7, 2013<\/h2>\n

7:00AM-7:20AM<\/strong><\/h3>\n

CONFERENCE OPEN & WELCOME<\/strong><\/h2>\n

Conference Track:<\/strong> \u00a0General Session<\/strong><\/span><\/p>\n

Session Description: \u00a0<\/strong>Members of the Planning Committee welcome attendees in-world and via webstream to the first annual OpenSimulator Community Conference 2013!<\/p>\n

[youtube id=”NOtAHotir4c” width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Chris M. Collins (Fleep Tuque) is an IT Analyst at the University of Cincinnati Center for Simulations & Virtual Environments Research. Her research focuses on the use of virtual worlds, social media, and augmented reality in higher education and for remote workforce collaboration, and she also manages the University of Cincinnati OpenSimulator grid. She is also a co-founder and serves on the board of AvaCon, Inc., a non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. In her free time, Chris also runs FleepGrid, a personal research and testing grid.<\/p>\n

<\/strong>Justin Clark-Casey (@justincc) is President of the Core Developers of OpenSimulator, and one of the core developers of OpenSimulator, working on many different areas ranging from asset and inventory to performance and infrastructure issues. Justin created some of the better known data persistence formats for OpenSimulator, such as OpenSimulator Archives (OARs) and OpenSimulator Inventory Archives (IARs). He also provides OpenSimulator-related consultancy services.<\/p>\n

Venue<\/strong>: \u00a0Keynote 1, 2, 3, 4<\/p>\n

 <\/p>\n

7:30AM-8:20AM<\/strong><\/h3>\n

KEYNOTE PANEL: The Future of OpenSimulator<\/strong><\/h2>\n

Conference Track: \u00a0Keynote Session<\/span><\/strong><\/p>\n

Description: \u00a0<\/strong>A panel of core developers will discuss the future of the OpenSimulator platform. Expect a lively debate! Topics will include a variety of issues including the future of the Hypergrid, content licensing and permissions, relationships with Linden Lab, third-party viewers, scalability, project maturity, and much more. Find out where the platform is headed and learn more about the developers who make the software happen!<\/p>\n

[youtube id=”NOtAHotir4c” width=”600″ height=”350″]<\/p>\n

Link to Slides<\/a><\/strong><\/p>\n

Speakers: \u00a0<\/strong>Justin Clark-Casey (@justincc) is President of the Core Developers of OpenSimulator, and one of the core developers of OpenSimulator, working on many different areas ranging from asset and inventory to performance and infrastructure issues. Justin created some of the better known data persistence formats for OpenSimulator, such as OpenSimulator Archives (OARs) and OpenSimulator Inventory Archives (IARs). He also provides OpenSimulator-related consultancy services.<\/p>\n

<\/strong>Crista Lopes is a Professor in the School of Information and Computer Sciences at the University of California, Irvine. Prior to being in Academia, she worked at the Xerox Palo Alto Research Center (1995-2001). She is co-inventor of AOP (Aspect Oriented Programming), a programming technology featured in the MIT Technology Review (2001) as “one of the 10 emergent technologies that will change the world.” She also serves on the board of the Core Developers of OpenSimulator and is the creator of the Hypergrid protocol, which allows avatars to travel between Hypergrid-enabled OpenSimulator grids.<\/p>\n

<\/strong>Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. His team develops technologies that enable \u201corder of magnitude\u201d scalability improvements in virtual environments opening the door to new levels of immersiveness and interaction among players.<\/p>\n

<\/strong>Melanie Thielker is the founder of Avination. As an OpenSimulator Core Developer, Melanie has been one of the most active contributors to virtual world software in general, and OpenSimulator in particular. A long term Second Life\u2122 resident, she has gained much experience in using virtual worlds. Melanie has been involved in a number of virtual world projects and has created her own “spin” of the OpenSimulator software. Up to twelve developers have worked two years on creating the software which now powers Avination. Currently, Melanie holds the position of Director in Avination Virtual Limited, the UK based company which operates Avination. Melanie is known as “Melanie Milland” in both Avination and Second Life\u2122.<\/p>\n

Venue<\/strong> – Keynote 1, 2, 3, 4<\/p>\n

8:30AM-9:20AM<\/strong><\/h3>\n

Game Modeling and Open Simulator<\/strong><\/h2>\n

Track:\u00a0Art & Creativity<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>This session will cover techniques in using mesh models in your OpenSim world.<\/p>\n

[youtube id=”IMk_v8JEy7w” width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0\u00a0<\/strong>Merrie Schonbach is known in OpenSim worlds as Andress Renault. Merrie was trained as a 3D mesh modeler through 3DTi Training Institute Online. She has created models for independent game developers and has since worked in several virtual worlds, written many articles, and started her own grid, Ruby World.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 1<\/p>\n

Bitcoin on Your Grid: Using decentralized virtual currencies in the metaverse<\/strong><\/h2>\n

Track: \u00a0Business & Enterprise<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>This session will look at the practical, technical, and legal issues around the use of Bitcoins and other crypto-currencies for payment on OpenSimulator grids. The presentation will provide a brief overview of what crypto-currencies are and what role they could play in the metaverse, then address what is involved in accepting Bitcoins as payment for services provided by a grid, or using them as an across-grid currency to play the role fulfilled by the Linden Dollar in Second Life.<\/p>\n

[youtube id=”TrEIbUHDu4o” width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Edmund Edgar is an IT consultant and free software developer based in Tokyo, Japan. Previous clients include The British Council, The Princeton Review and Cerego, creators of the “iKnow” language learning site. He is the lead developer of the SLOODLE project connecting Moodle with Second Life and OpenSim. He also runs Address Machine, an open directory for Bitcoin addresses designed to facilitate decentralized, peer-to-peer payment systems for online communities, and maintains a money module to facilitate payment in OpenSim.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 2<\/p>\n

Distributed Scene Graph: A Plugin Solution for Large Scale, OpenSimulator-Based Virtual Worlds<\/strong><\/h2>\n

Track: \u00a0Developers & Opensource<\/span><\/strong><\/p>\n

Session Description :\u00a0<\/strong>OpenSimulator suffers from scalability problems because of its centralized simulator architecture. Distributed Scene Graph (“DSG”) is an open-source, OpenSimulator add-on that solves this scalability problem by separating the simulator components of physics, scripting and client connection. This presentation describes the DSG architecture, how it distributes the simulation computation and bandwidth and how it can be deployed for large-scale, virtual world events.<\/p>\n

[youtube id=”g0mKkHi5nno” width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Robert Adams is a research scientist from Intel Labs with over 40 years of software development experience. He has most recently been focusing on the enhancement and scalability of virtual world experiences and is also the developer of the BulletSim physics engine for OpenSimulator. Before discovering virtual worlds, large scale, distributed application infrastructures and graphics applications were a passion.<\/p>\n

Venue:\u00a0<\/strong>Breakout Zone 3<\/p>\n

TILA project – Telecollaboration for Intercultural Language Acquisition<\/strong><\/h2>\n

Track: \u00a0Education<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>The TILA project is a project that is funded by the European Commission within the Lifelong Learning Programme. This project aims to Improve the quality of foreign language teaching and learning processes by means of meaningful telecollaboration among peers. Five universities and five secondary schools from different European countries team up to work in OpenSim.<\/p>\n

[youtube id=”vnKew0-AsJU” width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Nick Zwart holds the position of CEO of 3DLES, a company that is specialised in 3D Learning Experience Services with a focus on education in Opensim. He is a researcher for the university of Alcal\u00e1 de Henares and consortium partner in the TILA project.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 4<\/p>\n

i am avatar: How to Survive the Metaverse<\/strong><\/h2>\n

Track: \u00a0Social & Communities<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>As Avatars we’re facing several dangers in the metaverse. Our inventories can get lost, our privacy get intruded, our lives spied upon and our identity stolen. We should do something about it. Here’s how.<\/p>\n

[youtube id=”8dTCmHkiP98″ width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Vanish Avatar has lived in Second Life since 2007 and in OpenSim since 2009. Vanish creates items, writes tutorials, does talks, manages communities, and runs his own grids. Vanish also has his own opinions. Ask him and he’ll tell you all about them. He is also a singer, guitarist and songwriter. He’s been writing songs for 15 years and has released 4 albums.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 6<\/p>\n

9:30AM-10:20AM<\/strong><\/h3>\n

CAMELOT and the Mists of AVALON<\/strong><\/h2>\n

Track: \u00a0Art & Creativity<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>Moving pictures, sound and stories are the most powerful way of communicating learning content, and CAMELOT (an EU funded project proposal) takes up the challenge of video as a new language of learning and purposes to train and equip language teachers to produce visually appealing authentic conversations. In this presentation, Heike Philp, co-initiator of EU-funded LANCELOT, AVALON and CAMELOT projects illustrates how language teaching and learning meets new challenges in virtual environments and how language educators mastering those challenges are empowered to create machinima.<\/p>\n

[youtube id=”AxuYAw1Ihg8″ width=”600″ height=”350″]<\/p>\n

Speakers: \u00a0<\/strong>Heike Philp, is CEO of let’s talk online sprl, which is a live online technology provider specialised in the field of language learning in real-time in virtual classrooms and virtual worlds. She is the co-initiator of EU funded LANCELOT, AVALON and CAMELOT and runs her own online conference and co-owns EduNation island in Second Life.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 1<\/p>\n

New World Studio: OpenSim Setup Tool for Dummies<\/strong><\/h2>\n

Track: \u00a0Business & Enterprise<\/span><\/strong><\/p>\n

Session Description: \u00a0<\/strong>Maria Korolov and New World Studio developer Olivier Battini will present the free, community edition of New World Studio and answer questions about it.<\/p>\n

[youtube id=”TfHHt5H4ZV0″ width=”600″ height=”350″]<\/p>\n

Link to Slides<\/a><\/strong><\/p>\n

Speakers: \u00a0<\/strong>Maria Korolov is editor and publisher of Hypergrid Business and of the Hyperica directory of hypergrid destinations.<\/p>\n

Olivier Battini is an IT security analyst and 3D learning consultant based in the south of France. He is the CEO of Virrea, a virtual world consulting company which runs the New World Grid, and the founder of the Virtus Association.<\/p>\n

Venue: \u00a0<\/strong>Breakout Zone 2<\/p>\n

Pixieviewer and OpenSimulator<\/strong><\/h2>\n

Track: \u00a0Developers & Opensource<\/span><\/strong><\/p>\n

Session Description: \u00a0\u00a0<\/strong>Pixieviewer is a web browser based Viewer for virtual environments. The presentation will explain how it works with OpenSimulator as a datasource and show how both can be connected.<\/p>\n

[youtube id=”xRjVH15chIs” width=”600″ height=”350″]<\/p>\n